#include "..\e2daction.h" e2d::ActionMoveTo::ActionMoveTo(double duration, Point pos) : ActionMoveBy(duration, Vector()) { _EndPos = pos; } e2d::ActionMoveTo * e2d::ActionMoveTo::clone() const { return new ActionMoveTo(_fDuration, _EndPos); } void e2d::ActionMoveTo::_init() { ActionMoveBy::_init(); _MoveVec = _EndPos - _BeginPos; }