#include "..\e2daction.h" e2d::ActionOpacityBy::ActionOpacityBy(double duration, double opacity) : ActionGradual(duration) { _nVariation = opacity; } void e2d::ActionOpacityBy::_init() { ActionGradual::_init(); if (_pTarget) { _nBeginVal = _pTarget->getOpacity(); } } void e2d::ActionOpacityBy::_update() { ActionGradual::_update(); if (_pTarget == nullptr) { this->stop(); return; } // 设置节点透明度 _pTarget->setOpacity(_nBeginVal + _nVariation * _fRateOfProgress); } e2d::ActionOpacityBy * e2d::ActionOpacityBy::clone() const { return new ActionOpacityBy(_fDuration, _nVariation); } e2d::ActionOpacityBy * e2d::ActionOpacityBy::reverse() const { return new ActionOpacityBy(_fDuration, -_nVariation); }