#include "..\e2daction.h" e2d::ActionOpacityTo::ActionOpacityTo(double duration, double opacity) : ActionOpacityBy(duration, 0) { _nEndVal = opacity; } e2d::ActionOpacityTo * e2d::ActionOpacityTo::clone() const { return new ActionOpacityTo(_fDuration, _nEndVal); } void e2d::ActionOpacityTo::_init() { ActionOpacityBy::_init(); _nVariation = _nEndVal - _nBeginVal; }