#include "..\e2daction.h" e2d::ActionRotateBy::ActionRotateBy(double duration, double rotation) : ActionGradual(duration) { _nVariation = rotation; } void e2d::ActionRotateBy::_init() { ActionGradual::_init(); if (_pTarget) { _nBeginVal = _pTarget->getRotation(); } } void e2d::ActionRotateBy::_update() { ActionGradual::_update(); if (_pTarget == nullptr) { this->stop(); return; } // Ðýת½Úµã _pTarget->setRotation(_nBeginVal + _nVariation * _fRateOfProgress); } e2d::ActionRotateBy * e2d::ActionRotateBy::clone() const { return new ActionRotateBy(_fDuration, _nVariation); } e2d::ActionRotateBy * e2d::ActionRotateBy::reverse() const { return new ActionRotateBy(_fDuration, -_nVariation); }