#include "..\e2daction.h" e2d::ActionRotateTo::ActionRotateTo(double duration, double rotation) : ActionRotateBy(duration, 0) { _nEndVal = rotation; } e2d::ActionRotateTo * e2d::ActionRotateTo::clone() const { return new ActionRotateTo(_fDuration, _nEndVal); } void e2d::ActionRotateTo::_init() { ActionRotateBy::_init(); _nVariation = _nEndVal - _nBeginVal; }