#include "..\e2daction.h" #include "..\e2dnode.h" e2d::OpacityTo::OpacityTo(double duration, double opacity) : OpacityBy(duration, 0) { _endVal = opacity; } e2d::OpacityTo * e2d::OpacityTo::clone() const { return new (std::nothrow) OpacityTo(_duration, _endVal); } void e2d::OpacityTo::_init() { OpacityBy::_init(); _deltaVal = _endVal - _startVal; }