#include "..\e2dbase.h" #include "..\e2dmanager.h" e2d::Object::Object() : _refCount(0) { if (Game::getInstance()->getConfig().isObjectsAutoReleaseEnabled()) { this->autorelease(); } } e2d::Object::~Object() { } void e2d::Object::autorelease() { GC::getInstance()->addObject(this); } void e2d::Object::retain() { ++_refCount; } void e2d::Object::release() { _refCount--; GC::getInstance()->notify(); } int e2d::Object::getRefCount() const { return _refCount; }