// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "Scene.h" #include "Node.h" #include "logs.h" namespace easy2d { Scene::Scene() { AddListener(WindowEvent::Activate, Closure(this, &Scene::OnActivate)); AddListener(WindowEvent::Deavtivate, Closure(this, &Scene::OnDeactivate)); scene_ = this; } Scene::~Scene() { } void Scene::OnEnter() { E2D_LOG(L"Scene entered"); } void Scene::OnExit() { E2D_LOG(L"Scene exited"); } void Scene::OnDeactivate(Event const&) { } void Scene::OnActivate(Event const&) { } }