// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "Delay.h" namespace easy2d { Delay::Delay(Duration const& duration) : delta_() , delay_(duration) { } void Delay::Reset() { Action::Reset(); delta_ = Duration{}; } void Delay::Init(Node* target) { Action::Init(target); } void Delay::Update(Node* target, Duration const& dt) { Action::Update(target, dt); delta_ += dt; if (delta_ >= delay_) { this->Stop(); } } SpAction Delay::Clone() const { return new (std::nothrow) Delay(delay_); } SpAction Delay::Reverse() const { return new (std::nothrow) Delay(delay_); } }