// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "..\e2daction.h" easy2d::Action::Action() : running_(false) , done_(false) , initialized_(false) , target_(nullptr) { } easy2d::Action::~Action() { } bool easy2d::Action::IsRunning() { return running_; } void easy2d::Action::Resume() { running_ = true; } void easy2d::Action::Pause() { running_ = false; } void easy2d::Action::Stop() { done_ = true; } const std::wstring& easy2d::Action::GetName() const { return name_; } void easy2d::Action::SetName(const std::wstring& name) { name_ = name; } easy2d::Node * easy2d::Action::GetTarget() { return target_; } void easy2d::Action::Reset() { initialized_ = false; done_ = false; started_ = Time::Now(); } bool easy2d::Action::IsDone() const { return done_; } void easy2d::Action::StartWithTarget(Node* target) { target_ = target; running_ = true; this->Reset(); } void easy2d::Action::Init() { initialized_ = true; started_ = Time::Now(); } void easy2d::Action::Update() { if (!initialized_) { Init(); } } void easy2d::Action::ResetTime() { }