// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "..\e2daction.h" easy2d::Loop::Loop(Action * action, int times /* = -1 */) : action_(action) , times_(0) , total_times_(times) { E2D_WARNING_IF(action == nullptr, "Loop NULL pointer exception!"); if (action) { action_ = action; action_->Retain(); } } easy2d::Loop::~Loop() { SafeRelease(action_); } easy2d::Loop * easy2d::Loop::Clone() const { if (action_) { return new Loop(action_->Clone()); } else { return nullptr; } } easy2d::Loop * easy2d::Loop::Reverse() const { if (action_) { return new Loop(action_->Clone()); } else { return nullptr; } } void easy2d::Loop::Init() { Action::Init(); if (action_) { action_->target_ = target_; action_->Init(); } } void easy2d::Loop::Update() { Action::Update(); if (times_ == total_times_) { this->Stop(); return; } if (action_) { action_->Update(); if (action_->IsDone()) { ++times_; Action::Reset(); action_->Reset(); } } else { this->Stop(); } } void easy2d::Loop::Reset() { Action::Reset(); if (action_) action_->Reset(); times_ = 0; } void easy2d::Loop::ResetTime() { if (action_) action_->ResetTime(); }