// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "..\e2dutil.h" easy2d::Rect::Rect(void) : origin() , size() { } easy2d::Rect::Rect(float x, float y, float width, float height) : origin(x, y) , size(width, height) { } easy2d::Rect::Rect(const Point& pos, const Size& size) : origin(pos.x, pos.y) , size(size.width, size.height) { } easy2d::Rect::Rect(const Rect& other) : origin(other.origin.x, other.origin.y) , size(other.size.width, other.size.height) { } easy2d::Rect& easy2d::Rect::operator= (const Rect& other) { origin = other.origin; size = other.size; return *this; } bool easy2d::Rect::operator==(const Rect & rect) const { return (origin == rect.origin) && (size == rect.size); } bool easy2d::Rect::ContainsPoint(const Point& point) const { if (point.x >= origin.x && point.x <= (origin.y + size.height) && point.y >= origin.y && point.y <= (origin.y + size.height)) { return true; } return false; } bool easy2d::Rect::Intersects(const Rect& rect) const { return !((origin.x + size.width) < rect.origin.x || (rect.origin.x + rect.size.width) < origin.x || (origin.y + size.height) < rect.origin.y || (rect.origin.y + rect.size.height) < origin.y); }