514 lines
		
	
	
		
			9.8 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			514 lines
		
	
	
		
			9.8 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #include "Node.h"
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| #include "Scene.h"
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| #include "Task.h"
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| #include "Action.hpp"
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| #include "render.h"
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| #include "logs.h"
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| 
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| namespace easy2d
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| {
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| 	namespace
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| 	{
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| 		float default_pivot_x = 0.f;
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| 		float default_pivot_y = 0.f;
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| 	}
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| 
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| 	void Node::SetDefaultPivot(float pivot_x, float pivot_y)
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| 	{
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| 		default_pivot_x = pivot_x;
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| 		default_pivot_y = pivot_y;
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| 	}
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| 
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| 	Node::Node()
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| 		: visible_(true)
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| 		, parent_(nullptr)
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| 		, hash_name_(0)
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| 		, dirty_sort_(false)
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| 		, order_(0)
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| 		, opacity_(1.f)
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| 		, display_opacity_(1.f)
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| 		, children_()
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| 		, border_color_(Color::Red, 0.6f)
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| 		, initial_matrix_()
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| 		, final_matrix_()
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| 		, pivot_(default_pivot_x, default_pivot_y)
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| 		, size_()
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| 	{
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| 	}
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| 
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| 	Node::~Node()
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| 	{
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| 	}
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| 
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| 	void Node::Visit()
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| 	{
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| 		if (!visible_)
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| 			return;
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| 
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| 		UpdateTransform();
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| 
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| 		auto graphics = devices::Graphics::Instance();
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| 
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| 		if (children_.IsEmpty())
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| 		{
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| 			graphics->SetTransform(final_matrix_);
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| 			graphics->SetOpacity(display_opacity_);
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| 			OnDraw();
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| 		}
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| 		else
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| 		{
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| 			if (dirty_sort_)
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| 			{
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| 				children_.Sort(
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| 					[](spNode const& n1, spNode const& n2) { return n1->GetOrder() < n2->GetOrder(); }
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| 				);
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| 
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| 				dirty_sort_ = false;
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| 			}
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| 
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| 			spNode child = children_.First();
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| 			for (spNode next; child; child = next)
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| 			{
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| 				next = child->NextItem();
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| 				if (child->GetOrder() < 0)
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| 				{
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| 					child->Visit();
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| 				}
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| 				else
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| 				{
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| 					break;
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| 				}
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| 			}
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| 
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| 			graphics->SetTransform(final_matrix_);
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| 			graphics->SetOpacity(display_opacity_);
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| 			OnDraw();
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| 
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| 			for (spNode next; child; child = next)
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| 			{
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| 				next = child->NextItem();
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| 				child->Visit();
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| 			}
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| 		}
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| 	}
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| 
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| 	void Node::Update(Duration const& dt)
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| 	{
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| 		if (children_.IsEmpty())
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| 		{
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| 			OnUpdate(dt);
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| 			UpdateActions(this, dt);
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| 			UpdateTasks(dt);
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| 		}
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| 		else
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| 		{
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| 			// <20><><EFBFBD><EFBFBD> Order С<><D0A1><EFBFBD><EFBFBD><EFBFBD>Ľڵ<C4BD>
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| 			spNode child = children_.First();
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| 			for (spNode next; child; child = next)
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| 			{
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| 				if (child->GetOrder() < 0)
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| 				{
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| 					next = child->NextItem();
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| 					child->Update(dt);
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| 				}
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| 				else
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| 				{
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| 					break;
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| 				}
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| 			}
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| 
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| 			OnUpdate(dt);
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| 			UpdateActions(this, dt);
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| 			UpdateTasks(dt);
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| 
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| 			for (spNode next; child; child = next)
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| 			{
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| 				next = child->NextItem();
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| 				child->Update(dt);
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| 			}
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| 		}
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| 	}
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| 
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| 	void Node::DrawBorder()
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| 	{
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| 		if (visible_)
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| 		{
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| 			if (border_)
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| 			{
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| 				devices::Graphics::Instance()->DrawGeometry(border_, border_color_, 1.5f);
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| 			}
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| 
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| 			DrawChildrenBorder();
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| 		}
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| 	}
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| 
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| 	void Node::DrawChildrenBorder()
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| 	{
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| 		for (auto child = children_.First(); child; child = child->NextItem())
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| 		{
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| 			child->DrawBorder();
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| 		}
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| 	}
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| 
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| 	math::Matrix const & Node::GetTransformMatrix()
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| 	{
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| 		UpdateTransform();
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| 		return final_matrix_;
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| 	}
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| 
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| 	void Node::UpdateTransform()
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| 	{
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| 		if (!dirty_transform_)
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| 			return;
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| 
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| 		dirty_transform_ = false;
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| 
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| 		Point center{ size_.width * pivot_.x, size_.height * pivot_.y };
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| 		final_matrix_ = math::Matrix::Scaling(transform_.scale, center)
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| 			* math::Matrix::Skewing(transform_.skew.x, transform_.skew.y, center)
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| 			* math::Matrix::Rotation(transform_.rotation, center)
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| 			* math::Matrix::Translation(transform_.position - center);
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| 
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| 		initial_matrix_ = final_matrix_ * math::Matrix::Translation(
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| 			Point{ size_.width * pivot_.x, size_.height * pivot_.y }
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| 		);
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| 
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| 		if (parent_)
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| 		{
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| 			initial_matrix_ = initial_matrix_ * parent_->initial_matrix_;
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| 			final_matrix_ = final_matrix_ * parent_->initial_matrix_;
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| 		}
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| 
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| 		UpdateBorder();
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| 
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| 		for (auto child = children_.First(); child; child = child->NextItem())
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| 		{
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| 			child->dirty_transform_ = true;
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| 		}
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| 	}
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| 
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| 	void Node::UpdateBorder()
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| 	{
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| 		cpRectangleGeometry rect;
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| 		cpTransformedGeometry transformed;
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| 
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| 		ThrowIfFailed(
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| 			devices::Graphics::Instance()->CreateRectangleGeometry(
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| 				rect,
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| 				Rect(Point{}, size_)
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| 			)
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| 		);
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| 
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| 		ThrowIfFailed(
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| 			devices::Graphics::Instance()->CreateTransformedGeometry(
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| 				transformed,
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| 				final_matrix_,
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| 				rect
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| 			)
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| 		);
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| 
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| 		border_ = transformed;
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| 	}
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| 
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| 	bool Node::Dispatch(const MouseEvent & e, bool handled)
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| 	{
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| 		if (visible_)
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| 		{
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| 			spNode prev;
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| 			for (auto child = children_.Last(); child; child = prev)
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| 			{
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| 				prev = child->PrevItem();
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| 				handled = child->Dispatch(e, handled);
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| 			}
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| 
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| 			auto handler = dynamic_cast<MouseEventHandler*>(this);
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| 			if (handler)
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| 				handler->Handle(e);
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| 		}
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| 
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| 		return handled;
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| 	}
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| 
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| 	bool Node::Dispatch(const KeyEvent & e, bool handled)
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| 	{
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| 		if (visible_)
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| 		{
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| 			spNode prev;
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| 			for (auto child = children_.Last(); child; child = prev)
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| 			{
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| 				prev = child->PrevItem();
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| 				handled = child->Dispatch(e, handled);
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| 			}
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| 
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| 			auto handler = dynamic_cast<KeyEventHandler*>(this);
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| 			if (handler)
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| 				handler->Handle(e);
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| 		}
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| 
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| 		return handled;
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| 	}
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| 
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| 	void Node::UpdateOpacity()
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| 	{
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| 		if (parent_)
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| 		{
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| 			display_opacity_ = opacity_ * parent_->display_opacity_;
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| 		}
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| 		for (auto child = children_.First(); child; child = child->NextItem())
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| 		{
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| 			child->UpdateOpacity();
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| 		}
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| 	}
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| 
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| 	void Node::SetOrder(int order)
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| 	{
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| 		if (order_ == order)
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| 			return;
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| 
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| 		order_ = order;
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| 		if (parent_)
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| 		{
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| 			parent_->dirty_sort_ = true;
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| 		}
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| 	}
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| 
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| 	void Node::SetOpacity(float opacity)
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| 	{
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| 		if (opacity_ == opacity)
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| 			return;
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| 
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| 		display_opacity_ = opacity_ = std::min(std::max(opacity, 0.f), 1.f);
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| 		UpdateOpacity();
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| 	}
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| 
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| 	void Node::SetPivotX(float pivot_x)
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| 	{
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| 		this->SetPivot(pivot_x, pivot_.y);
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| 	}
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| 
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| 	void Node::SetPivotY(float pivot_y)
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| 	{
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| 		this->SetPivot(pivot_.x, pivot_y);
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| 	}
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| 
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| 	void Node::SetPivot(float pivot_x, float pivot_y)
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| 	{
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| 		if (pivot_.x == pivot_x && pivot_.y == pivot_y)
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| 			return;
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| 
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| 		pivot_.x = pivot_x;
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| 		pivot_.y = pivot_y;
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| 		dirty_transform_ = true;
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| 	}
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| 
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| 	void Node::SetWidth(float width)
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| 	{
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| 		this->SetSize(width, size_.height);
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| 	}
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| 
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| 	void Node::SetHeight(float height)
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| 	{
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| 		this->SetSize(size_.width, height);
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| 	}
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| 
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| 	void Node::SetSize(const Size& size)
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| 	{
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| 		this->SetSize(size.width, size.height);
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| 	}
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| 
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| 	void Node::SetSize(float width, float height)
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| 	{
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| 		if (size_.width == width && size_.height == height)
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| 			return;
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| 
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| 		size_.width = width;
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| 		size_.height = height;
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| 		dirty_transform_ = true;
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| 	}
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| 
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| 	void Node::SetTransform(Transform const& transform)
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| 	{
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| 		transform_ = transform;
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| 		dirty_transform_ = true;
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| 	}
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| 
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| 	void Node::SetBorderColor(Color const& color)
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| 	{
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| 		border_color_ = color;
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| 	}
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| 
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| 	void Node::AddChild(spNode const& child, int order)
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| 	{
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| 		if (!child)
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| 			logs::Warningln("Node::AddChild failed, child is nullptr");
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| 
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| 		if (child)
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| 		{
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| #ifdef E2D_DEBUG
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| 			if (child->parent_)
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| 				logs::Errorln("The node to be added already has a parent");
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| 			for (Node* parent = parent_; parent; parent = parent->parent_)
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| 				if (parent == child)
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| 					logs::Errorln("A node cannot be its own parent");
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| #endif // E2D_DEBUG
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| 
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| 			children_.PushBack(Node::ItemType(child));
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| 			child->parent_ = this;
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| 			child->dirty_transform_ = true;
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| 			child->SetOrder(order);
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| 			child->UpdateOpacity();
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| 			
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| 			dirty_sort_ = true;
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| 		}
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| 	}
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| 
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| 	void Node::AddChild(const Nodes& nodes, int order)
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| 	{
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| 		for (const auto& node : nodes)
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| 		{
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| 			this->AddChild(node, order);
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| 		}
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| 	}
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| 
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| 	Rect Node::GetBounds()
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| 	{
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| 		return Rect(Point{}, size_);
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| 	}
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| 
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| 	Node::Nodes Node::GetChildren(String const& name) const
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| 	{
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| 		Nodes children;
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| 		size_t hash_code = std::hash<String>{}(name);
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| 
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| 		for (auto child = children_.First(); child != children_.Last(); child = child->NextItem())
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| 		{
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| 			if (child->hash_name_ == hash_code && child->name_ == name)
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| 			{
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| 				children.push_back(child);
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| 			}
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| 		}
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| 		return children;
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| 	}
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| 
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| 	spNode Node::GetChild(String const& name) const
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| 	{
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| 		size_t hash_code = std::hash<String>{}(name);
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| 
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| 		for (auto child = children_.First(); child != children_.Last(); child = child->NextItem())
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| 		{
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| 			if (child->hash_name_ == hash_code && child->name_ == name)
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| 			{
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| 				return child;
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| 			}
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| 		}
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| 		return nullptr;
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| 	}
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| 
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| 	Node::Children const & Node::GetChildren() const
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| 	{
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| 		return children_;
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| 	}
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| 
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| 	void Node::RemoveFromParent()
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| 	{
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| 		if (parent_)
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| 		{
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| 			parent_->RemoveChild(this);
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| 		}
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| 	}
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| 
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| 	bool Node::RemoveChild(spNode const& child)
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| 	{
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| 		if (!child)
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| 			logs::Warningln("Node::RemoveChild failed, child is nullptr");
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| 
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| 		if (children_.IsEmpty())
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| 		{
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| 			return false;
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| 		}
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| 
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| 		if (child)
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| 		{
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| 			children_.Remove(Node::ItemType(child));
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| 			return true;
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| 		}
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| 		return false;
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| 	}
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| 
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| 	void Node::RemoveChildren(String const& child_name)
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| 	{
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| 		if (children_.IsEmpty())
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| 		{
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| 			return;
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| 		}
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| 
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| 		size_t hash_code = std::hash<String>{}(child_name);
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| 		spNode next;
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| 		for (auto child = children_.First(); child; child = next)
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| 		{
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| 			next = child->NextItem();
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| 
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| 			if (child->hash_name_ == hash_code && child->name_ == child_name)
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| 				children_.Remove(child);
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| 		}
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| 	}
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| 
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| 	void Node::RemoveAllChildren()
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| 	{
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| 		children_.Clear();
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| 	}
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| 
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| 	bool Node::ContainsPoint(const Point& point)
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| 	{
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| 		if (size_.width == 0.f || size_.height == 0.f)
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| 			return false;
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| 
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| 		UpdateTransform();
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| 
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| 		BOOL ret = 0;
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| 		ThrowIfFailed(
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| 			border_->FillContainsPoint(
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| 				point,
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| 				D2D1::Matrix3x2F::Identity(),
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| 				&ret
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| 			)
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| 		);
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| 		return !!ret;
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| 	}
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| 
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| 	void Node::SetVisible(bool val)
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| 	{
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| 		visible_ = val;
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| 	}
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| 
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| 	void Node::SetName(String const& name)
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| 	{
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| 		if (name_ != name)
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| 		{
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| 			// <20><><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>
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| 			name_ = name;
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| 			// <20><><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD> Hash <20><>
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| 			hash_name_ = std::hash<String>{}(name);
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| 		}
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| 	}
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| } |