175 lines
2.8 KiB
C++
175 lines
2.8 KiB
C++
#include "..\easy2d.h"
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BatchSprite::BatchSprite()
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{
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}
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BatchSprite::~BatchSprite()
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{
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}
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void BatchSprite::addSprite(Sprite * sprite, int z_Order)
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{
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if (sprite == nullptr) return;
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// 设置节点的父场景
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sprite->setParentScene(this->getParentScene());
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// 设置节点在批量节点中的 z 轴顺序
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sprite->setZOrder(z_Order);
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// 对象的引用计数加一
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sprite->retain();
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// 按 z 轴顺序插入节点
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size_t size = m_vSprites.size();
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for (unsigned i = 0; i <= size; i++)
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{
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if (i != size)
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{
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if (z_Order < m_vSprites.at(i)->getZOrder())
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{
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m_vSprites.insert(m_vSprites.begin() + i, sprite);
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break;
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}
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}
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else
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{
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m_vSprites.push_back(sprite);
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break;
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}
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}
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}
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bool BatchSprite::delSprite(Sprite * sprite)
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{
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if (sprite == nullptr) return false;
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// 寻找是否有相同节点
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std::vector<Sprite*>::iterator iter;
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for (iter = m_vSprites.begin(); iter != m_vSprites.end(); iter++)
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{
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// 找到相同节点
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if ((*iter) == sprite)
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{
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// 对象的引用计数减一
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(*iter)->release();
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// 去掉该节点
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m_vSprites.erase(iter);
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return true;
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}
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}
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return false;
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}
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void BatchSprite::clearAllSprites()
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{
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// 所有节点的引用计数减一
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for (auto s : m_vSprites)
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{
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s->release();
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}
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// 清空储存节点的容器
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m_vSprites.clear();
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}
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bool BatchSprite::_exec(bool active)
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{
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// 批量节点是否显示
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if (!m_bDisplay)
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{
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return false;
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}
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// 逆序遍历所有子节点
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for (int i = int(m_vSprites.size() - 1); i >= 0; i--)
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{
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if (m_vSprites[i]->_exec(active))
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{
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active = false;
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}
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}
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// 若子节点取得了画面焦点,则该节点也取得了焦点
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return !active;
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}
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void BatchSprite::_onDraw()
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{
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// 节点是否显示
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if (!m_bDisplay)
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{
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return;
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}
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// 在相对位置绘制子节点
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App::setOrigin(App::getOriginX() + getX(), App::getOriginY() + getY());
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for (auto sprite : m_vSprites)
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{
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sprite->_onDraw();
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}
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App::setOrigin(App::getOriginX() - getX(), App::getOriginY() - getY());
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}
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Sprite * BatchSprite::isCollisionWith(Sprite * sprite)
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{
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for (int i = int(m_vSprites.size() - 1); i >= 0; i--)
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{
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if (m_vSprites[i]->isCollisionWith(sprite))
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{
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return m_vSprites[i];
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}
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}
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return nullptr;
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}
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Sprite * BatchSprite::isPointIn(CPoint point)
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{
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for (int i = int(m_vSprites.size() - 1); i >= 0; i--)
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{
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if (m_vSprites[i]->isPointIn(point))
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{
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return m_vSprites[i];
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}
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}
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return nullptr;
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}
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float BatchSprite::getScaleX() const
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{
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return m_fScaleX;
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}
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float BatchSprite::getScaleY() const
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{
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return m_fScaleY;
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}
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float BatchSprite::getOpacity() const
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{
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return m_nAlpha / 255.0f;
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}
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void BatchSprite::setScale(float scaleX, float scaleY)
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{
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m_fScaleX = scaleX;
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m_fScaleY = scaleY;
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for (auto s : m_vSprites)
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{
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s->setScale(scaleX, scaleY);
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}
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}
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void BatchSprite::setOpacity(float opacity)
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{
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m_nAlpha = BYTE(min(max(opacity, 0), 1) * 255);
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for (auto s : m_vSprites)
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{
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s->setOpacity(opacity);
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}
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}
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void BatchSprite::setImage(Image * image)
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{
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for (auto s : m_vSprites)
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{
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s->setImage(image);
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}
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}
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