Magic_Game/core/Common/Object.cpp

33 lines
438 B
C++

#include "..\ebase.h"
#include "..\emanager.h"
e2d::Object::Object()
: m_nRefCount(0)
, m_bManaged(false)
{
ObjectManager::add(this); // 将该对象放入释放池中
}
e2d::Object::~Object()
{
}
// 引用计数加一
void e2d::Object::retain()
{
m_nRefCount++;
}
// 引用计数减一
void e2d::Object::release()
{
m_nRefCount--;
// 通知对象管理池刷新
ObjectManager::clear();
}
int e2d::Object::getReferenceCount() const
{
return m_nRefCount;
}