Magic_Game/Easy2D/Node/ESprite.cpp

289 lines
6.2 KiB
C++

#include "..\enodes.h"
#include <map>
static std::map<size_t, ID2D1Bitmap*> s_mBitmapsFromFile;
//static std::map<size_t, size_t, ID2D1Bitmap*> s_mBitmapsFromResource;
static ID2D1Bitmap * GetBitmapFromFile(e2d::EString fileName);
static ID2D1Bitmap * GetBitmapFromResource(e2d::EString resourceName, e2d::EString resourceType);
static bool _loadBitmapFromFile(e2d::EString fileName);
static bool _loadBitmapFromResource(e2d::EString resourceName, e2d::EString resourceType);
e2d::ESprite::ESprite()
{
}
e2d::ESprite::ESprite(EString imageFileName)
: ESprite()
{
setImage(imageFileName);
}
e2d::ESprite::ESprite(EString resourceName, EString resourceType)
: ESprite()
{
setImage(resourceName, resourceType);
}
void e2d::ESprite::setImage(EString fileName)
{
WARN_IF(fileName.empty(), "ESprite cannot load bitmap from NULL file name.");
if (fileName.empty() || m_sFileName == fileName)
return;
m_sFileName = fileName;
SafeReleaseInterface(&pBitmap);
pBitmap = GetBitmapFromFile(m_sFileName);
ASSERT(pBitmap, "ESprite create device resources failed!");
this->setSize(pBitmap->GetSize().width, pBitmap->GetSize().height);
}
void e2d::ESprite::setImage(EString resourceName, EString resourceType)
{
WARN_IF(resourceName.empty() || resourceType.empty(), "ESprite cannot load bitmap from NULL resource.");
if (resourceName.empty() || resourceType.empty())
return;
if (m_sResourceName == resourceName && m_sResourceType == resourceType)
return;
if (!m_sFileName.empty())
m_sFileName.clear();
m_sResourceName = resourceName;
m_sResourceType = resourceType;
SafeReleaseInterface(&pBitmap);
pBitmap = GetBitmapFromResource(resourceName, resourceType);
ASSERT(pBitmap, "ESprite create device resources failed!");
this->setSize(pBitmap->GetSize().width, pBitmap->GetSize().height);
}
void e2d::ESprite::_onRender()
{
if (pBitmap)
{
// Draw bitmap
GetRenderTarget()->DrawBitmap(
pBitmap,
D2D1::RectF(0, 0, m_fWidth, m_fHeight),
m_fDisplayOpacity
);
}
}
bool _loadBitmapFromFile(e2d::EString fileName)
{
HRESULT hr = S_OK;
IWICBitmapDecoder *pDecoder = nullptr;
IWICBitmapFrameDecode *pSource = nullptr;
IWICStream *pStream = nullptr;
IWICFormatConverter *pConverter = nullptr;
ID2D1Bitmap *pBitmap = nullptr;
hr = GetImagingFactory()->CreateDecoderFromFilename(
fileName.c_str(),
NULL,
GENERIC_READ,
WICDecodeMetadataCacheOnLoad,
&pDecoder
);
if (SUCCEEDED(hr))
{
// Create the initial frame.
hr = pDecoder->GetFrame(0, &pSource);
}
if (SUCCEEDED(hr))
{
// Convert the image format to 32bppPBGRA
// (DXGI_FORMAT_B8G8R8A8_UNORM + D2D1_ALPHA_MODE_PREMULTIPLIED).
hr = GetImagingFactory()->CreateFormatConverter(&pConverter);
}
if (SUCCEEDED(hr))
{
hr = pConverter->Initialize(
pSource,
GUID_WICPixelFormat32bppPBGRA,
WICBitmapDitherTypeNone,
NULL,
0.f,
WICBitmapPaletteTypeMedianCut
);
}
if (SUCCEEDED(hr))
{
// Create a Direct2D bitmap from the WIC bitmap.
hr = GetRenderTarget()->CreateBitmapFromWicBitmap(
pConverter,
NULL,
&pBitmap
);
}
if (SUCCEEDED(hr))
{
std::hash<e2d::EString> h;
size_t hash = h(fileName);
s_mBitmapsFromFile.insert(
std::map<size_t, ID2D1Bitmap*>::value_type(
hash,
pBitmap)
);
}
SafeReleaseInterface(&pDecoder);
SafeReleaseInterface(&pSource);
SafeReleaseInterface(&pStream);
SafeReleaseInterface(&pConverter);
return SUCCEEDED(hr);
}
bool _loadBitmapFromResource(e2d::EString resourceName, e2d::EString resourceType)
{
HRESULT hr = S_OK;
IWICBitmapDecoder *pDecoder = nullptr;
IWICBitmapFrameDecode *pSource = nullptr;
IWICStream *pStream = nullptr;
IWICFormatConverter *pConverter = nullptr;
IWICBitmapScaler *pScaler = nullptr;
ID2D1Bitmap *pBitmap = nullptr;
HRSRC imageResHandle = nullptr;
HGLOBAL imageResDataHandle = nullptr;
void *pImageFile = nullptr;
DWORD imageFileSize = 0;
// Locate the resource.
imageResHandle = FindResourceW(HINST_THISCOMPONENT, resourceName.c_str(), resourceType.c_str());
hr = imageResHandle ? S_OK : E_FAIL;
if (SUCCEEDED(hr))
{
// Load the resource.
imageResDataHandle = LoadResource(HINST_THISCOMPONENT, imageResHandle);
hr = imageResDataHandle ? S_OK : E_FAIL;
}
if (SUCCEEDED(hr))
{
// Lock it to get a system memory pointer.
pImageFile = LockResource(imageResDataHandle);
hr = pImageFile ? S_OK : E_FAIL;
}
if (SUCCEEDED(hr))
{
// Calculate the size.
imageFileSize = SizeofResource(HINST_THISCOMPONENT, imageResHandle);
hr = imageFileSize ? S_OK : E_FAIL;
}
if (SUCCEEDED(hr))
{
// Create a WIC stream to map onto the memory.
hr = GetImagingFactory()->CreateStream(&pStream);
}
if (SUCCEEDED(hr))
{
// Initialize the stream with the memory pointer and size.
hr = pStream->InitializeFromMemory(
reinterpret_cast<BYTE*>(pImageFile),
imageFileSize
);
}
if (SUCCEEDED(hr))
{
// Create a decoder for the stream.
hr = GetImagingFactory()->CreateDecoderFromStream(
pStream,
NULL,
WICDecodeMetadataCacheOnLoad,
&pDecoder
);
}
if (SUCCEEDED(hr))
{
// Create the initial frame.
hr = pDecoder->GetFrame(0, &pSource);
}
if (SUCCEEDED(hr))
{
// Convert the image format to 32bppPBGRA
// (DXGI_FORMAT_B8G8R8A8_UNORM + D2D1_ALPHA_MODE_PREMULTIPLIED).
hr = GetImagingFactory()->CreateFormatConverter(&pConverter);
}
if (SUCCEEDED(hr))
{
hr = pConverter->Initialize(
pSource,
GUID_WICPixelFormat32bppPBGRA,
WICBitmapDitherTypeNone,
NULL,
0.f,
WICBitmapPaletteTypeMedianCut
);
}
if (SUCCEEDED(hr))
{
//create a Direct2D bitmap from the WIC bitmap.
hr = GetRenderTarget()->CreateBitmapFromWicBitmap(
pConverter,
NULL,
&pBitmap
);
}
SafeReleaseInterface(&pDecoder);
SafeReleaseInterface(&pSource);
SafeReleaseInterface(&pStream);
SafeReleaseInterface(&pConverter);
SafeReleaseInterface(&pScaler);
return SUCCEEDED(hr);
}
ID2D1Bitmap * GetBitmapFromFile(e2d::EString fileName)
{
std::hash<e2d::EString> h;
size_t hash = h(fileName);
if (s_mBitmapsFromFile.find(hash) == s_mBitmapsFromFile.end())
{
if (!_loadBitmapFromFile(fileName))
{
return nullptr;
}
}
return s_mBitmapsFromFile.at(hash);
}
ID2D1Bitmap * GetBitmapFromResource(e2d::EString resourceName, e2d::EString resourceType)
{
return nullptr;
}