Magic_Game/src/kiwano/platform/Runner.cpp

159 lines
4.2 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include <kiwano/utils/Logger.h>
#include <kiwano/platform/Runner.h>
#include <kiwano/platform/Input.h>
#include <kiwano/platform/Application.h>
#include <kiwano/render/Renderer.h>
#include <kiwano/base/Director.h>
namespace kiwano
{
RunnerPtr Runner::Create(Settings settings)
{
RunnerPtr ptr = memory::New<Runner>();
if (ptr)
{
ptr->SetSettings(settings);
}
return ptr;
}
RunnerPtr Runner::Create(Settings settings, Function<void()> on_ready, Function<void()> on_destroy)
{
class CallbackRunner : public Runner
{
public:
void OnReady() override
{
if (on_ready)
on_ready();
}
void OnDestroy() override
{
if (on_destroy)
on_destroy();
}
Function<void()> on_ready;
Function<void()> on_destroy;
};
SmartPtr<CallbackRunner> ptr = memory::New<CallbackRunner>();
if (ptr)
{
ptr->on_ready = on_ready;
ptr->on_destroy = on_destroy;
ptr->SetSettings(settings);
}
return ptr;
}
Runner::Runner() {}
Runner::~Runner() {}
void Runner::InitSettings()
{
if (settings_.debug_mode)
{
// Show console window before creating main window
Logger::GetInstance().ShowConsole(true);
}
// Create game window
WindowPtr window = Window::Create(settings_.window);
SetWindow(window);
// Update renderer settings
Renderer::GetInstance().MakeContextForWindow(window);
Renderer::GetInstance().SetClearColor(settings_.bg_color);
Renderer::GetInstance().SetVSyncEnabled(settings_.vsync_enabled);
// Use defaut modules
Application::GetInstance().Use(Input::GetInstance());
Application::GetInstance().Use(Director::GetInstance());
// Enable debug mode
if (settings_.debug_mode)
{
Director::GetInstance().ShowDebugInfo(true);
Renderer::GetInstance().GetContext().SetCollectingStatus(true);
}
// Create frame ticker
if (!settings_.frame_interval.IsZero())
{
frame_ticker_ = Ticker::Create(settings_.frame_interval, -1);
}
}
bool Runner::MainLoop(Duration dt)
{
if (!main_window_)
return false;
if (main_window_->ShouldClose())
{
if (this->OnClose())
return false;
main_window_->SetShouldClose(false);
}
Application& app = Application::GetInstance();
// Poll events
main_window_->PumpEvents();
while (EventPtr evt = main_window_->PollEvent())
{
app.DispatchEvent(evt.Get());
}
if (frame_ticker_)
{
// Update frame ticker
if (frame_ticker_->Tick(dt))
{
app.UpdateFrame(frame_ticker_->GetDeltaTime());
}
else
{
// Releases CPU
Duration total_dt = frame_ticker_->GetDeltaTime() + frame_ticker_->GetErrorTime();
Duration sleep_dt = frame_ticker_->GetInterval() - total_dt;
if (sleep_dt.Milliseconds() > 1LL)
{
sleep_dt.Sleep();
}
}
}
else
{
app.UpdateFrame(dt);
}
return true;
}
} // namespace kiwano