Magic_Game/Kiwano/2d/Animation.h

64 lines
1.8 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "ActionTween.h"
namespace kiwano
{
// 帧动画
class KGE_API Animation
: public ActionTween
{
public:
Animation();
Animation(
Duration duration, /* 动画时长 */
FramesPtr frames, /* 序列帧 */
EaseFunc func = nullptr /* 速度变化 */
);
virtual ~Animation();
// 获取动画
FramesPtr GetFrames() const;
// 设置动画
void SetFrames(
FramesPtr frames
);
// 获取该动作的拷贝对象
ActionPtr Clone() const override;
// 获取该动作的倒转
ActionPtr Reverse() const override;
protected:
void Init(NodePtr target) override;
void UpdateTween(NodePtr target, float percent) override;
protected:
FramesPtr frames_;
};
}