81 lines
2.4 KiB
C++
81 lines
2.4 KiB
C++
// Copyright (c) 2016-2018 Kiwano - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include "Scene.h"
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#include "../base/logs.h"
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#include "../renderer/render.h"
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namespace kiwano
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{
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Scene::Scene()
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: mouse_cursor_(MouseCursor::Arrow)
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, last_mouse_cursor(MouseCursor(-1))
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{
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scene_ = this;
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SetAnchor(0, 0);
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SetSize(Renderer::Instance().GetOutputSize());
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}
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Scene::~Scene()
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{
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}
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void Scene::OnEnter()
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{
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KGE_LOG(L"Scene entered");
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}
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void Scene::OnExit()
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{
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KGE_LOG(L"Scene exited");
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}
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void Scene::Update(Duration dt)
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{
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Node::Update(dt);
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if (last_mouse_cursor != mouse_cursor_)
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{
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last_mouse_cursor = mouse_cursor_;
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LPTSTR win32_cursor = IDC_ARROW;
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switch (mouse_cursor_)
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{
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case MouseCursor::Arrow: win32_cursor = IDC_ARROW; break;
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case MouseCursor::TextInput: win32_cursor = IDC_IBEAM; break;
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case MouseCursor::SizeAll: win32_cursor = IDC_SIZEALL; break;
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case MouseCursor::SizeWE: win32_cursor = IDC_SIZEWE; break;
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case MouseCursor::SizeNS: win32_cursor = IDC_SIZENS; break;
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case MouseCursor::SizeNESW: win32_cursor = IDC_SIZENESW; break;
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case MouseCursor::SizeNWSE: win32_cursor = IDC_SIZENWSE; break;
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case MouseCursor::Hand: win32_cursor = IDC_HAND; break;
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}
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::SetCursor(::LoadCursorW(nullptr, win32_cursor));
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}
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}
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void Scene::SetMouseCursor(MouseCursor cursor)
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{
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mouse_cursor_ = cursor;
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}
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}
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