Magic_Game/Kiwano/base/TimerManager.cpp

131 lines
2.9 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "TimerManager.h"
#include "../base/logs.h"
namespace kiwano
{
void TimerManager::UpdateTimers(Duration dt)
{
if (timers_.IsEmpty())
return;
TimerPtr next;
for (auto timer = timers_.First(); timer; timer = next)
{
next = timer->NextItem();
bool remove_after_update = false;
timer->Update(dt, remove_after_update);
if (remove_after_update)
timers_.Remove(timer);
}
}
void TimerManager::AddTimer(TimerPtr timer)
{
KGE_ASSERT(timer && "AddTimer failed, NULL pointer exception");
if (timer)
{
timer->Reset();
timers_.PushBack(timer);
}
}
void TimerManager::StopTimers(String const& name)
{
if (timers_.IsEmpty())
return;
for (auto timer = timers_.First().Get(); timer; timer = timer->NextItem().Get())
{
if (timer->IsName(name))
{
timer->Stop();
}
}
}
void TimerManager::StartTimers(String const& name)
{
if (timers_.IsEmpty())
return;
for (auto timer = timers_.First().Get(); timer; timer = timer->NextItem().Get())
{
if (timer->IsName(name))
{
timer->Start();
}
}
}
void TimerManager::RemoveTimers(String const& name)
{
if (timers_.IsEmpty())
return;
TimerPtr next;
for (auto timer = timers_.First(); timer; timer = next)
{
next = timer->NextItem();
if (timer->IsName(name))
{
timers_.Remove(timer);
}
}
}
void TimerManager::StopAllTimers()
{
if (timers_.IsEmpty())
return;
for (auto timer = timers_.First().Get(); timer; timer = timer->NextItem().Get())
{
timer->Stop();
}
}
void TimerManager::StartAllTimers()
{
if (timers_.IsEmpty())
return;
for (auto timer = timers_.First().Get(); timer; timer = timer->NextItem().Get())
{
timer->Start();
}
}
void TimerManager::RemoveAllTimers()
{
timers_.Clear();
}
const TimerManager::Timers & TimerManager::GetAllTimers() const
{
return timers_;
}
}