68 lines
1.6 KiB
C++
68 lines
1.6 KiB
C++
#include "..\etransitions.h"
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#include "..\eactions.h"
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#include "..\emanagers.h"
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e2d::ETransitionScaleEmerge::ETransitionScaleEmerge(float duration, SCALE_EMERGE_MODE mode)
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: m_fDuration(duration)
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, m_Mode(mode)
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{
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}
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void e2d::ETransitionScaleEmerge::_setTarget(EScene * prev, EScene * next, bool & transitional)
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{
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float prevScaleTo;
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float nextScaleStart;
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if (m_Mode == SCALE_EMERGE_MODE::ENTER)
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{
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prevScaleTo = 1.2f;
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nextScaleStart = 0.8f;
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}
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else
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{
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prevScaleTo = 0.8f;
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nextScaleStart = 1.2f;
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}
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// 初始化场景属性
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next->getRoot()->setScale(nextScaleStart);
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next->getRoot()->setOpacity(0);
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// 第一个场景淡出
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auto prevActionFadeOut = new EActionFadeOut(m_fDuration);
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auto prevActionScaleTo = new EActionScaleTo(m_fDuration, prevScaleTo);
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auto action1 = new EActionTwoAtSameTime(
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prevActionFadeOut,
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prevActionScaleTo);
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if (prev)
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{
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prevActionFadeOut->setTarget(prev->getRoot());
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prevActionScaleTo->setTarget(prev->getRoot());
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}
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// 第二个场景淡入
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auto nextActionFadeOut = new EActionFadeIn(m_fDuration);
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auto nextActionScaleTo = new EActionScaleTo(m_fDuration, 1);
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auto action2 = new EActionTwoAtSameTime(
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nextActionFadeOut,
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nextActionScaleTo);
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nextActionFadeOut->setTarget(next->getRoot());
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nextActionScaleTo->setTarget(next->getRoot());
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// 标志动画结束
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auto action3 = new EActionCallback([&, prev, next] {
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transitional = false;
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// 还原场景状态
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if (prev)
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{
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prev->getRoot()->setScale(1);
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prev->getRoot()->setOpacity(1);
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}
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next->getRoot()->setScale(1);
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next->getRoot()->setOpacity(1);
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});
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// 添加顺序动作
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EActionManager::addAction(new EActionSequence(2, new EActionTwoAtSameTime(action1, action2), action3));
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}
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