Magic_Game/core/Action/JumpBy.cpp

58 lines
1.1 KiB
C++

#include "..\e2daction.h"
e2d::JumpBy::JumpBy(double duration, const Vector & vec, double height, int jumps)
: ActionGradual(duration)
, _deltaPos(vec)
, _height(height)
, _jumps(jumps)
{
}
e2d::JumpBy * e2d::JumpBy::create(double duration, const Vector & vec, double height, int jumps)
{
return Create<JumpBy>(duration, vec, height, jumps);
}
e2d::JumpBy * e2d::JumpBy::clone() const
{
return Create<JumpBy>(_duration, _deltaPos, _height, _jumps);
}
e2d::JumpBy * e2d::JumpBy::reverse() const
{
return Create<JumpBy>(_duration, -_deltaPos, _height, _jumps);
}
void e2d::JumpBy::_init()
{
ActionGradual::_init();
if (_target)
{
_prevPos = _startPos = _target->getPos();
}
}
void e2d::JumpBy::_update()
{
ActionGradual::_update();
if (_target)
{
double frac = fmod(_delta * _jumps, 1.0);
double x = _deltaPos.x * _delta;
double y = _height * 4 * frac * (1 - frac);
y += _deltaPos.y * _delta;
Point currentPos = _target->getPos();
Vector diff = currentPos - _prevPos;
_startPos = diff + _startPos;
Point newPos = _startPos + Vector(x, y);
_target->setPos(newPos);
_prevPos = newPos;
}
}