83 lines
1.6 KiB
C++
83 lines
1.6 KiB
C++
#include "..\e2dcollider.h"
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#include "..\e2dnode.h"
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e2d::ColliderCircle::ColliderCircle()
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: _d2dCircle(nullptr)
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{
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}
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e2d::ColliderCircle::ColliderCircle(Point center, double radius)
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: _d2dCircle(nullptr)
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{
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this->setCircle(center, radius);
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}
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e2d::ColliderCircle::ColliderCircle(Node * node)
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: _d2dCircle(nullptr)
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{
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double minSide = min(node->getRealWidth(), node->getRealHeight());
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this->setCircle(
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Point(
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node->getRealWidth() / 2,
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node->getRealHeight() / 2
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),
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minSide / 2
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);
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this->setAutoResize(true);
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}
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e2d::ColliderCircle * e2d::ColliderCircle::create()
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{
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return Create<ColliderCircle>();
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}
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e2d::ColliderCircle * e2d::ColliderCircle::create(Point center, double radius)
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{
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return Create<ColliderCircle>(center, radius);
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}
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e2d::ColliderCircle * e2d::ColliderCircle::create(Node * node)
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{
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return Create<ColliderCircle>(node);
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}
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e2d::ColliderCircle::~ColliderCircle()
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{
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SafeReleaseInterface(_d2dCircle);
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}
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void e2d::ColliderCircle::setCircle(Point center, double radius)
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{
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SafeReleaseInterface(_d2dCircle);
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Renderer::getID2D1Factory()->CreateEllipseGeometry(
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D2D1::Ellipse(
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D2D1::Point2F(
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float(center.x),
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float(center.y)),
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float(radius),
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float(radius)),
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&_d2dCircle
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);
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}
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void e2d::ColliderCircle::_resize()
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{
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if (_parentNode && _enable)
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{
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double minSide = min(_parentNode->getRealWidth(), _parentNode->getRealHeight());
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this->setCircle(
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Point(
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_parentNode->getRealWidth() / 2,
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_parentNode->getRealHeight() / 2
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),
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minSide / 2
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);
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}
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}
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ID2D1EllipseGeometry * e2d::ColliderCircle::getD2dGeometry() const
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{
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return _d2dCircle;
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}
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