83 lines
1.6 KiB
C++
83 lines
1.6 KiB
C++
#include "..\e2dcollider.h"
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#include "..\e2dnode.h"
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e2d::ColliderEllipse::ColliderEllipse()
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: _d2dEllipse(nullptr)
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{
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}
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e2d::ColliderEllipse::ColliderEllipse(Point center, double radiusX, double radiusY)
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: _d2dEllipse(nullptr)
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{
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this->setEllipse(center, radiusX, radiusY);
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}
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e2d::ColliderEllipse::ColliderEllipse(Node * node)
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: _d2dEllipse(nullptr)
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{
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this->setEllipse(
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Point(
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node->getWidth() / 2,
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node->getHeight() / 2
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),
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node->getWidth() / 2,
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node->getHeight() / 2
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);
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this->setAutoResize(true);
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}
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e2d::ColliderEllipse * e2d::ColliderEllipse::create()
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{
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return Create<ColliderEllipse>();
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}
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e2d::ColliderEllipse * e2d::ColliderEllipse::create(Point center, double radiusX, double radiusY)
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{
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return Create<ColliderEllipse>(center, radiusX, radiusY);
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}
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e2d::ColliderEllipse * e2d::ColliderEllipse::create(Node * node)
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{
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return Create<ColliderEllipse>(node);
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}
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e2d::ColliderEllipse::~ColliderEllipse()
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{
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SafeReleaseInterface(_d2dEllipse);
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}
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void e2d::ColliderEllipse::setEllipse(Point center, double radiusX, double radiusY)
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{
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SafeReleaseInterface(_d2dEllipse);
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Renderer::getID2D1Factory()->CreateEllipseGeometry(
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D2D1::Ellipse(
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D2D1::Point2F(
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float(center.x),
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float(center.y)),
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float(radiusX),
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float(radiusY)),
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&_d2dEllipse
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);
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}
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void e2d::ColliderEllipse::_resize()
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{
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if (_parentNode && _enable)
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{
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this->setEllipse(
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Point(
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_parentNode->getWidth() / 2,
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_parentNode->getHeight() / 2
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),
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_parentNode->getWidth() / 2,
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_parentNode->getHeight() / 2
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);
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}
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}
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ID2D1EllipseGeometry * e2d::ColliderEllipse::getD2dGeometry() const
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{
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return _d2dEllipse;
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}
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