68 lines
1.4 KiB
C++
68 lines
1.4 KiB
C++
#include "..\e2dcollider.h"
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#include "..\e2dnode.h"
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e2d::ColliderRect::ColliderRect()
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: _d2dRectangle(nullptr)
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{
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}
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e2d::ColliderRect::ColliderRect(double x, double y, double width, double height)
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: _d2dRectangle(nullptr)
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{
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this->setRect(x, y, x + width, y + height);
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}
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e2d::ColliderRect::ColliderRect(Node * node)
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: _d2dRectangle(nullptr)
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{
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this->setRect(0, 0, node->getRealWidth(), node->getRealHeight());
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this->setAutoResize(true);
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}
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e2d::ColliderRect * e2d::ColliderRect::create()
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{
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return Create<ColliderRect>();
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}
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e2d::ColliderRect * e2d::ColliderRect::create(double x, double y, double width, double height)
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{
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return Create<ColliderRect>(x, y, width, height);
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}
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e2d::ColliderRect * e2d::ColliderRect::create(Node * node)
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{
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return Create<ColliderRect>(node);
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}
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e2d::ColliderRect::~ColliderRect()
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{
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SafeReleaseInterface(_d2dRectangle);
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}
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void e2d::ColliderRect::setRect(double left, double top, double right, double bottom)
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{
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SafeReleaseInterface(_d2dRectangle);
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Renderer::getID2D1Factory()->CreateRectangleGeometry(
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D2D1::RectF(
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float(left),
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float(top),
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float(right),
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float(bottom)),
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&_d2dRectangle
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);
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}
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void e2d::ColliderRect::_resize()
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{
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if (_parentNode && _enable)
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{
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this->setRect(0, 0, _parentNode->getRealWidth(), _parentNode->getRealHeight());
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}
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}
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ID2D1RectangleGeometry * e2d::ColliderRect::getD2dGeometry() const
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{
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return _d2dRectangle;
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}
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