133 lines
2.0 KiB
C++
133 lines
2.0 KiB
C++
#include "..\e2dmanager.h"
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#include "..\e2dtool.h"
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// 监听器
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class Listener
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{
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public:
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Listener(
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const e2d::Function& func,
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const e2d::String& name,
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bool paused
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)
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: name(name)
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, callback(func)
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, running(!paused)
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, stopped(false)
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{
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}
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// 更新监听器状态
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virtual void update()
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{
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if (callback)
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{
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callback();
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}
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}
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public:
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bool running;
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bool stopped;
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e2d::String name;
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e2d::Function callback;
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};
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// 监听器容器
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static std::vector<Listener*> s_vListeners;
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void e2d::InputManager::add(const Function& func, const String& name, bool paused)
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{
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auto listener = new (std::nothrow) Listener(func, name, paused);
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s_vListeners.push_back(listener);
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}
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void e2d::InputManager::pause(const String& name)
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{
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for (auto listener : s_vListeners)
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{
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if (listener->name == name)
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{
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listener->running = false;
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}
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}
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}
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void e2d::InputManager::resume(const String& name)
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{
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for (auto listener : s_vListeners)
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{
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if (listener->name == name)
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{
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listener->running = true;
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}
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}
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}
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void e2d::InputManager::stop(const String& name)
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{
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for (auto listener : s_vListeners)
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{
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if (listener->name == name)
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{
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listener->stopped = true;
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}
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}
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}
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void e2d::InputManager::pauseAll()
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{
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for (auto listener : s_vListeners)
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{
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listener->running = false;
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}
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}
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void e2d::InputManager::resumeAll()
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{
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for (auto listener : s_vListeners)
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{
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listener->running = true;
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}
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}
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void e2d::InputManager::stopAll()
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{
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for (auto listener : s_vListeners)
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{
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listener->stopped = true;
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}
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}
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void e2d::InputManager::__update()
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{
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if (s_vListeners.empty() || Game::isPaused())
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return;
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for (size_t i = 0; i < s_vListeners.size(); ++i)
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{
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auto listener = s_vListeners[i];
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// 清除已停止的监听器
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if (listener->stopped)
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{
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delete listener;
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s_vListeners.erase(s_vListeners.begin() + i);
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}
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else
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{
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// 更新监听器
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listener->update();
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++i;
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}
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}
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}
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void e2d::InputManager::__uninit()
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{
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for (auto listener : s_vListeners)
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{
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delete listener;
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}
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s_vListeners.clear();
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} |