69 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			69 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
| #include "..\e2dtransition.h"
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| #include "..\e2dnode.h"
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| 
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| e2d::TransitionMove::TransitionMove(double duration, Direction direction)
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| 	: Transition(duration)
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| 	, _direction(direction)
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| {
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| }
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| 
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| e2d::TransitionMove * e2d::TransitionMove::create(double moveDuration, Direction direction)
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| {
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| 	return Create<TransitionMove>(moveDuration, direction);
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| }
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| 
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| void e2d::TransitionMove::_init(Scene * prev, Scene * next)
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| {
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| 	Transition::_init(prev, next);
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| 
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| 	double width = _windowSize.width;
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| 	double height = _windowSize.height;
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| 	if (_direction == Direction::UP)
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| 	{
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| 		_posDelta = Vector(0, -height);
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| 		_startPos = Point(0, height);
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| 	}
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| 	else if (_direction == Direction::DOWN)
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| 	{
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| 		_posDelta = Vector(0, height);
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| 		_startPos = Point(0, -height);
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| 	}
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| 	else if (_direction == Direction::LEFT)
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| 	{
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| 		_posDelta = Vector(-width, 0);
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| 		_startPos = Point(width, 0);
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| 	}
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| 	else if (_direction == Direction::RIGHT)
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| 	{
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| 		_posDelta = Vector(width, 0);
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| 		_startPos = Point(-width, 0);
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| 	}
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| 
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| 	if (_outScene) _outScene->getRoot()->setPos(0, 0);
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| 	_inScene->getRoot()->setPos(_startPos);
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| }
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| 
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| void e2d::TransitionMove::_updateCustom()
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| {
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| 	if (_outScene)
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| 	{
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| 		_outScene->getRoot()->setPos(_posDelta * _delta);
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| 	}
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| 	if (_inScene)
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| 	{
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| 		_inScene->getRoot()->setPos(_startPos + _posDelta * _delta);
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| 	}
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| 
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| 	if (_delta >= 1)
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| 	{
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| 		this->_stop();
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| 	}
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| }
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| 
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| void e2d::TransitionMove::_reset()
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| {
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| 	if (_outScene) _outScene->getRoot()->setPos(0, 0);
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| 	_inScene->getRoot()->setPos(0, 0);
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| }
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| 
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