165 lines
2.6 KiB
C++
165 lines
2.6 KiB
C++
#pragma once
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#include "e2dcommon.h"
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namespace e2d
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{
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class SceneManager;
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// 基础过渡动作
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class Transition :
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public Object
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{
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friend SceneManager;
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public:
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Transition(double duration);
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virtual ~Transition();
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// 场景切换动作是否结束
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bool isDone();
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// 销毁对象
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virtual void onDestroy() override;
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protected:
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// 初始化场景动作
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virtual void _init(
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Scene * prev,
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Scene * next
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);
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// 更新场景动作
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virtual void _update();
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// 更新场景动作
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virtual void _updateCustom() = 0;
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// 渲染场景动作
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virtual void _render();
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// 重置场景动作
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virtual void _reset() = 0;
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// 停止场景动作
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virtual void _stop();
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protected:
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bool _end;
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double _last;
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double _duration;
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double _delta;
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Size _windowSize;
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Scene * _outScene;
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Scene * _inScene;
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ID2D1Layer * _outLayer;
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ID2D1Layer * _inLayer;
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D2D1_LAYER_PARAMETERS _outLayerParam;
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D2D1_LAYER_PARAMETERS _inLayerParam;
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};
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class TransitionFade :
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public Transition
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{
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public:
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TransitionFade(
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double duration /* 动作持续时长 */
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);
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TransitionFade(
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double fadeOutDuration, /* 前一场景淡出动作持续时长 */
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double fadeInDuration /* 后一场景淡入动作持续时长 */
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);
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// 创建淡入淡出式的场景切换动作
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static TransitionFade * create(
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double duration /* 动作持续时长 */
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);
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// 创建淡入淡出式的场景切换动作
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static TransitionFade * create(
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double fadeOutDuration, /* 前一场景淡出动作持续时长 */
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double fadeInDuration /* 后一场景淡入动作持续时长 */
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);
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protected:
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// 更新动作
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virtual void _updateCustom() override;
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virtual void _init(
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Scene * prev,
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Scene * next
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) override;
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virtual void _reset() override;
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protected:
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double _fadeOutDuration;
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double _fadeInDuration;
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bool _fadeOutTransioning;
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};
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class TransitionEmerge :
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public Transition
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{
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public:
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TransitionEmerge(
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double duration /* 浮现动作持续时长 */
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);
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// 创建浮现式的场景切换动作
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static TransitionEmerge * create(
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double duration /* 浮现动作持续时长 */
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);
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protected:
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// 更新动作
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virtual void _updateCustom() override;
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virtual void _init(
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Scene * prev,
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Scene * next
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) override;
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virtual void _reset() override;
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};
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class TransitionMove :
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public Transition
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{
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public:
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TransitionMove(
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double moveDuration, /* 场景移动动作持续时长 */
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Direction direction = Direction::LEFT /* 场景移动方向 */
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);
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// 创建移动式的场景切换动作
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static TransitionMove * create(
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double moveDuration, /* 场景移动动作持续时长 */
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Direction direction = Direction::LEFT /* 场景移动方向 */
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);
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protected:
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// 更新动作
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virtual void _updateCustom() override;
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virtual void _init(
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Scene * prev,
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Scene * next
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) override;
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virtual void _reset() override;
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protected:
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Direction _direction;
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Vector _posDelta;
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Point _startPos;
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};
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} |