28 lines
627 B
C++
28 lines
627 B
C++
#include "..\eaction.h"
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e2d::ActionScaleTo::ActionScaleTo(double duration, double scale)
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: ActionScaleBy(duration, 0, 0)
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{
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m_nEndScaleX = scale;
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m_nEndScaleY = scale;
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}
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e2d::ActionScaleTo::ActionScaleTo(double duration, double scaleX, double scaleY)
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: ActionScaleBy(duration, 0, 0)
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{
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m_nEndScaleX = scaleX;
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m_nEndScaleY = scaleY;
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}
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e2d::ActionScaleTo * e2d::ActionScaleTo::clone() const
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{
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return new ActionScaleTo(m_fDuration, m_nEndScaleX, m_nEndScaleY);
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}
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void e2d::ActionScaleTo::_init()
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{
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ActionScaleBy::_init();
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m_nVariationX = m_nEndScaleX - m_nBeginScaleX;
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m_nVariationY = m_nEndScaleY - m_nBeginScaleY;
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}
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