56 lines
1.1 KiB
C++
56 lines
1.1 KiB
C++
#include "..\e2dcommon.h"
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e2d::Rect::Rect(void)
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: origin()
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, size()
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{
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}
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e2d::Rect::Rect(float x, float y, float width, float height)
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: origin(x, y)
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, size(width, height)
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{
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}
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e2d::Rect::Rect(const Point& pos, const Size& size)
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: origin(pos)
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, size(size)
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{
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}
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e2d::Rect::Rect(const Rect& other)
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: origin(other.origin)
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, size(other.size)
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{
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}
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e2d::Rect& e2d::Rect::operator= (const Rect& other)
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{
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origin = other.origin;
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size = other.size;
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return *this;
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}
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bool e2d::Rect::operator==(const Rect & rect) const
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{
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return (origin == rect.origin) && (size == rect.size);
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}
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bool e2d::Rect::containsPoint(const Point& point) const
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{
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if (point.x >= origin.x && point.x <= (origin.y + size.height)
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&& point.y >= origin.y && point.y <= (origin.y + size.height))
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{
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return true;
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}
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return false;
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}
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bool e2d::Rect::intersects(const Rect& rect) const
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{
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return !((origin.x + size.width) < rect.origin.x ||
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(rect.origin.x + rect.size.width) < origin.x ||
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(origin.y + size.height) < rect.origin.y ||
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(rect.origin.y + rect.size.height) < origin.y);
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}
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