267 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			267 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
| #include "..\e2dnode.h"
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| #include "..\e2dmanager.h"
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| 
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| #define SAFE_SET(pointer, func, ...) if (pointer) { pointer->##func(__VA_ARGS__); }
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| 
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| #define SET_BUTTON_NODE(Old, New)								\
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| 	if (New != Old)												\
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| 	{															\
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| 		if (Old) this->removeChild(Old);						\
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| 		if (New)												\
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| 		{														\
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| 			New->anchor(_anchorX, _anchorY);					\
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| 			this->addChild(New);								\
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| 		}														\
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| 		Old = New;												\
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| 		_updateVisible();										\
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| 	}															\
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| 
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| 
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| e2d::Button::Button()
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| 	: _func(nullptr)
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| 	, _status(Status::Normal)
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| 	, _enabled(true)
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| 	, _isSelected(false)
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| 	, _normal(nullptr)
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| 	, _mouseover(nullptr)
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| 	, _selected(nullptr)
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| 	, _disabled(nullptr)
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| {
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| }
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| 
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| e2d::Button::Button(Node * normal, const Function& func)
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| 	: _func(nullptr)
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| 	, _status(Status::Normal)
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| 	, _enabled(true)
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| 	, _isSelected(false)
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| 	, _normal(nullptr)
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| 	, _mouseover(nullptr)
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| 	, _selected(nullptr)
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| 	, _disabled(nullptr)
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| {
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| 	this->normal(normal);
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| 	this->clickCallback(func);
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| }
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| 
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| e2d::Button::Button(Node * normal, Node * selected, const Function& func)
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| 	: _func(nullptr)
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| 	, _status(Status::Normal)
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| 	, _enabled(true)
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| 	, _isSelected(false)
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| 	, _normal(nullptr)
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| 	, _mouseover(nullptr)
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| 	, _selected(nullptr)
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| 	, _disabled(nullptr)
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| {
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| 	this->normal(normal);
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| 	this->selected(selected);
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| 	this->clickCallback(func);
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| }
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| 
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| e2d::Button::Button(Node * normal, Node * mouseover, Node * selected, const Function& func)
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| 	: _func(nullptr)
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| 	, _status(Status::Normal)
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| 	, _enabled(true)
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| 	, _isSelected(false)
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| 	, _normal(nullptr)
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| 	, _mouseover(nullptr)
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| 	, _selected(nullptr)
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| 	, _disabled(nullptr)
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| {
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| 	this->normal(normal);
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| 	this->mouseover(mouseover);
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| 	this->selected(selected);
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| 	this->clickCallback(func);
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| }
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| 
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| e2d::Button::Button(Node * normal, Node * mouseover, Node * selected, Node * disabled, const Function& func)
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| 	: _func(nullptr)
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| 	, _status(Status::Normal)
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| 	, _enabled(true)
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| 	, _isSelected(false)
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| 	, _normal(nullptr)
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| 	, _mouseover(nullptr)
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| 	, _selected(nullptr)
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| 	, _disabled(nullptr)
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| {
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| 	this->normal(normal);
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| 	this->mouseover(mouseover);
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| 	this->selected(selected);
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| 	this->disabled(disabled);
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| 	this->clickCallback(func);
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| }
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| 
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| bool e2d::Button::enabled() const
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| {
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| 	return _enabled;
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| }
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| 
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| e2d::Button& e2d::Button::normal(Node * normal)
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| {
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| 	SET_BUTTON_NODE(_normal, normal);
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| 	if (normal)
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| 	{
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| 		this->size(normal->width(), normal->height());
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| 	}
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| 	return *this;
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| }
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| 
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| e2d::Button& e2d::Button::mouseover(Node * mouseover)
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| {
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| 	SET_BUTTON_NODE(_mouseover, mouseover);
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| 	return *this;
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| }
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| 
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| e2d::Button& e2d::Button::selected(Node * selected)
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| {
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| 	SET_BUTTON_NODE(_selected, selected);
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| 	return *this;
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| }
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| 
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| e2d::Button& e2d::Button::disabled(Node * disabled)
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| {
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| 	SET_BUTTON_NODE(_disabled, disabled);
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| 	return *this;
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| }
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| 
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| e2d::Button& e2d::Button::enabled(bool enabled)
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| {
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| 	if (_enabled != enabled)
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| 	{
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| 		_enabled = enabled;
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| 		_updateVisible();
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| 	}
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| 	return *this;
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| }
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| 
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| e2d::Button& e2d::Button::clickCallback(const Function& func)
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| {
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| 	_func = func;
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| 	return *this;
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| }
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| 
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| e2d::Button& e2d::Button::anchor(float anchorX, float anchorY)
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| {
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| 	Node::anchor(anchorX, anchorY);
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| 	SAFE_SET(_normal, anchor, anchorX, anchorY);
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| 	SAFE_SET(_mouseover, anchor, anchorX, anchorY);
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| 	SAFE_SET(_selected, anchor, anchorX, anchorY);
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| 	SAFE_SET(_disabled, anchor, anchorX, anchorY);
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| 	return *this;
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| }
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| 
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| bool e2d::Button::dispatch(const MouseEvent & e, bool handled)
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| {
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| 	if (!handled && _enabled && _visible && _normal)
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| 	{
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| 		bool contains = _normal->containsPoint(e.position());
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| 		if (e.type() == MouseEvent::Type::LeftUp && _isSelected && contains)
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| 		{
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| 			_runCallback();
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| 			_isSelected = false;
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| 			_setStatus(Status::Normal);
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| 			return true;
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| 		}
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| 		else if (e.type() == MouseEvent::Type::LeftDown)
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| 		{
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| 			_isSelected = contains;
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| 			_setStatus(contains ? Status::Selected : Status::Normal);
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| 			
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| 			if (contains)
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| 				return true;
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| 		}
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| 		else if (e.type() == MouseEvent::Type::LeftUp)
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| 		{
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| 			_isSelected = false;
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| 		}
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| 		else if (e.type() == MouseEvent::Type::Move && _isSelected && contains)
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| 		{
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| 			_setStatus(Status::Selected);
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| 			return true;
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| 		}
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| 		else
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| 		{
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| 			if (!e.isLButtonDown() && _isSelected)
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| 			{
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| 				_isSelected = false;
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| 			}
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| 
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| 			_setStatus(contains ? Status::Mouseover : Status::Normal);
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| 
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| 			if (contains)
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| 				return true;
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| 		}
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| 	}
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| 
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| 	return Node::dispatch(e, handled);
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| }
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| 
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| void e2d::Button::visit(Game * game)
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| {
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| 	Node::visit(game);
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| 
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| 	if (_visible &&
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| 		!_enabled &&
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| 		_normal &&
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| 		_normal->containsPoint(game->input()->mousePos()))
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| 	{
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| 		game->window()->cursor(Window::Cursor::No);
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| 	}
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| 	else if (_status == Status::Mouseover || _status == Status::Selected)
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| 	{
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| 		game->window()->cursor(Window::Cursor::Hand);
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| 	}
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| }
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| 
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| void e2d::Button::_setStatus(Status status)
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| {
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| 	if (_status != status)
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| 	{
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| 		_status = status;
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| 		_updateVisible();
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| 	}
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| }
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| 
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| void e2d::Button::_updateVisible()
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| {
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| 	SAFE_SET(_normal, visible, false);
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| 	SAFE_SET(_mouseover, visible, false);
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| 	SAFE_SET(_selected, visible, false);
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| 	SAFE_SET(_disabled, visible, false);
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| 
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| 	if (_enabled)
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| 	{
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| 		if (_status == Status::Selected && _selected)
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| 		{
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| 			_selected->visible(true);
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| 		}
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| 		else if (_status == Status::Mouseover && _mouseover)
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| 		{
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| 			_mouseover->visible(true);
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| 		}
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| 		else
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| 		{
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| 			if (_normal) _normal->visible(true);
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| 		}
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| 	}
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| 	else
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| 	{
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| 		if (_disabled)
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| 		{
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| 			_disabled->visible(true);
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| 		}
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| 		else
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| 		{
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| 			if (_normal) _normal->visible(true);
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| 		}
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| 	}
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| }
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| 
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| void e2d::Button::_runCallback()
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| {
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| 	if (_func)
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| 	{
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| 		_func();
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| 	}
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| }
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