44 lines
		
	
	
		
			776 B
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			776 B
		
	
	
	
		
			C++
		
	
	
	
| #include "..\e2dbase.h"
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| #include "..\e2dnode.h"
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| #include "..\e2dmanager.h"
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| 
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| e2d::Scene::Scene()
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| 	: _outlineVisible(false)
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| 	, _colliderVisible(false)
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| {
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| }
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| 
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| e2d::Scene::~Scene()
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| {
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| }
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| 
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| e2d::Scene& e2d::Scene::outlineVisible(bool visible)
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| {
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| 	_outlineVisible = visible;
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| 	return *this;
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| }
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| 
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| e2d::Scene& e2d::Scene::colliderVisible(bool visible)
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| {
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| 	_colliderVisible = visible;
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| 	return *this;
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| }
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| 
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| void e2d::Scene::visit(Game * game)
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| {
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| 	Node::visit(game);
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| 
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| 	if (_outlineVisible)
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| 	{
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| 		auto brush = game->renderer()->solidBrush();
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| 		brush->SetColor(D2D1::ColorF(D2D1::ColorF::Red, 0.6f));
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| 		brush->SetOpacity(1.f);
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| 		this->drawOutline(game->renderer());
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| 	}
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| 	if (_colliderVisible)
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| 	{
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| 		game->renderer()->renderTarget()->SetTransform(D2D1::Matrix3x2F::Identity());
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| 		this->drawCollider();
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| 	}
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| }
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