Magic_Game/core/Node/ToggleButton.cpp

230 lines
5.6 KiB
C++

#include "..\e2dnode.h"
#define SAFE_SET(pointer, func, ...) if (pointer) { pointer->##func(__VA_ARGS__); }
#define SET_BUTTON_NODE(Old, New) \
if (New != Old) \
{ \
if (Old) this->removeChild(Old); \
if (New) \
{ \
New->anchor(_anchorX, _anchorY); \
this->addChild(New); \
} \
Old = New; \
_updateStatus(); \
_updateVisible(); \
} \
e2d::ToggleButton::ToggleButton()
: Button()
, _checked(true)
, _normalOn(nullptr)
, _mouseoverOn(nullptr)
, _selectedOn(nullptr)
, _disabledOn(nullptr)
, _normalOff(nullptr)
, _mouseoverOff(nullptr)
, _selectedOff(nullptr)
, _disabledOff(nullptr)
{
}
e2d::ToggleButton::ToggleButton(Node * toggleOnNormal, Node * toggleOffNormal, const Function& func)
: Button()
, _checked(true)
, _normalOn(nullptr)
, _mouseoverOn(nullptr)
, _selectedOn(nullptr)
, _disabledOn(nullptr)
, _normalOff(nullptr)
, _mouseoverOff(nullptr)
, _selectedOff(nullptr)
, _disabledOff(nullptr)
{
this->normal(toggleOnNormal);
this->normalOff(toggleOffNormal);
this->clickCallback(func);
}
e2d::ToggleButton::ToggleButton(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnSelected, Node * toggleOffSelected, const Function& func)
: Button()
, _checked(true)
, _normalOn(nullptr)
, _mouseoverOn(nullptr)
, _selectedOn(nullptr)
, _disabledOn(nullptr)
, _normalOff(nullptr)
, _mouseoverOff(nullptr)
, _selectedOff(nullptr)
, _disabledOff(nullptr)
{
this->normal(toggleOnNormal);
this->normalOff(toggleOffNormal);
this->selected(toggleOnSelected);
this->selectedOff(toggleOffSelected);
this->clickCallback(func);
}
e2d::ToggleButton::ToggleButton(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnMouseOver, Node * toggleOffMouseOver, Node * toggleOnSelected, Node * toggleOffSelected, const Function& func)
: Button()
, _checked(true)
, _normalOn(nullptr)
, _mouseoverOn(nullptr)
, _selectedOn(nullptr)
, _disabledOn(nullptr)
, _normalOff(nullptr)
, _mouseoverOff(nullptr)
, _selectedOff(nullptr)
, _disabledOff(nullptr)
{
this->normal(toggleOnNormal);
this->normalOff(toggleOffNormal);
this->mouseover(toggleOnMouseOver);
this->mouseOverOff(toggleOffMouseOver);
this->selected(toggleOnSelected);
this->selectedOff(toggleOffSelected);
this->clickCallback(func);
}
e2d::ToggleButton::ToggleButton(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnMouseOver, Node * toggleOffMouseOver, Node * toggleOnSelected, Node * toggleOffSelected, Node * toggleOnDisabled, Node * toggleOffDisabled, const Function& func)
: Button()
, _checked(true)
, _normalOff(nullptr)
, _mouseoverOff(nullptr)
, _selectedOff(nullptr)
, _disabledOff(nullptr)
{
this->normal(toggleOnNormal);
this->normalOff(toggleOffNormal);
this->mouseover(toggleOnMouseOver);
this->mouseOverOff(toggleOffMouseOver);
this->selected(toggleOnSelected);
this->selectedOff(toggleOffSelected);
this->disabled(toggleOnDisabled);
this->disabledOff(toggleOffDisabled);
this->clickCallback(func);
}
bool e2d::ToggleButton::checked() const
{
return _checked;
}
e2d::ToggleButton& e2d::ToggleButton::checked(bool checked)
{
if (_checked != checked)
{
_checked = checked;
_updateStatus();
_updateVisible();
}
return *this;
}
e2d::ToggleButton& e2d::ToggleButton::normal(Node * normal)
{
SET_BUTTON_NODE(_normalOn, normal);
if (normal)
{
this->size(normal->width(), normal->height());
}
return *this;
}
e2d::ToggleButton& e2d::ToggleButton::mouseover(Node * mouseover)
{
SET_BUTTON_NODE(_mouseoverOn, mouseover);
return *this;
}
e2d::ToggleButton& e2d::ToggleButton::selected(Node * selected)
{
SET_BUTTON_NODE(_selectedOn, selected);
return *this;
}
e2d::ToggleButton& e2d::ToggleButton::disabled(Node * disabled)
{
SET_BUTTON_NODE(_disabledOn, disabled);
return *this;
}
e2d::ToggleButton& e2d::ToggleButton::normalOff(Node * normal)
{
SET_BUTTON_NODE(_normalOff, normal);
return *this;
}
e2d::ToggleButton& e2d::ToggleButton::mouseOverOff(Node * mouseover)
{
SET_BUTTON_NODE(_mouseoverOff, mouseover);
return *this;
}
e2d::ToggleButton& e2d::ToggleButton::selectedOff(Node * selected)
{
SET_BUTTON_NODE(_selectedOff, selected);
return *this;
}
e2d::ToggleButton& e2d::ToggleButton::disabledOff(Node * disabled)
{
SET_BUTTON_NODE(_disabledOff, disabled);
return *this;
}
e2d::ToggleButton& e2d::ToggleButton::anchor(float anchorX, float anchorY)
{
Node::anchor(anchorX, anchorY);
SAFE_SET(_normalOn, anchor, anchorX, anchorY);
SAFE_SET(_mouseoverOn, anchor, anchorX, anchorY);
SAFE_SET(_selectedOn, anchor, anchorX, anchorY);
SAFE_SET(_disabledOn, anchor, anchorX, anchorY);
SAFE_SET(_normalOff, anchor, anchorX, anchorY);
SAFE_SET(_mouseoverOff, anchor, anchorX, anchorY);
SAFE_SET(_selectedOff, anchor, anchorX, anchorY);
SAFE_SET(_disabledOff, anchor, anchorX, anchorY);
return *this;
}
void e2d::ToggleButton::_updateStatus()
{
if (_checked)
{
_normal = _normalOn;
_mouseover = _mouseoverOn;
_selected = _selectedOn;
_disabled = _disabledOn;
SAFE_SET(_normalOff, visible, false);
SAFE_SET(_mouseoverOff, visible, false);
SAFE_SET(_selectedOff, visible, false);
SAFE_SET(_disabledOff, visible, false);
}
else
{
_normal = _normalOff;
_mouseover = _mouseoverOff;
_selected = _selectedOff;
_disabled = _disabledOff;
SAFE_SET(_normalOn, visible, false);
SAFE_SET(_mouseoverOn, visible, false);
SAFE_SET(_selectedOn, visible, false);
SAFE_SET(_disabledOn, visible, false);
}
}
void e2d::ToggleButton::_runCallback()
{
_checked = !_checked;
_updateStatus();
if (_func)
{
_func();
}
}