93 lines
2.1 KiB
C++
93 lines
2.1 KiB
C++
#include "..\e2dtool.h"
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extern "C" const GUID DECLSPEC_SELECTANY FOLDERID_LocalAppData = {
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0xF1B32785, 0x6FBA, 0x4FCF, { 0x9D, 0x55, 0x7B, 0x8E, 0x7F, 0x15, 0x70, 0x91 }
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};
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const e2d::String& e2d::Path::dataPath()
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{
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static String dataPath;
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if (dataPath.empty())
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{
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// 设置数据的保存路径
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String localAppDataPath = Path::localAppDataPath();
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String title = Game::instance()->window()->title();
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String folderName = String::parse(title.hash());
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if (!localAppDataPath.empty())
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{
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dataPath = localAppDataPath + L"\\Easy2DGameData\\" << folderName << L"\\";
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File file(dataPath);
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if (!file.exists() && !File::createFolder(dataPath))
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{
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dataPath = L"";
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}
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}
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dataPath << L"Data.ini";
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}
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return dataPath;
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}
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const e2d::String& e2d::Path::tempPath()
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{
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static String tempPath;
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if (tempPath.empty())
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{
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// 设置临时文件保存路径
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wchar_t path[_MAX_PATH];
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String title = Game::instance()->window()->title();
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String folderName = String::parse(title.hash());
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if (0 != ::GetTempPath(_MAX_PATH, path))
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{
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tempPath << path << L"\\Easy2DGameTemp\\" << folderName << L"\\";
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File file(tempPath);
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if (!file.exists() && !File::createFolder(tempPath))
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{
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tempPath = L"";
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}
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}
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}
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return tempPath;
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}
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const e2d::String& e2d::Path::localAppDataPath()
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{
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static String localAppDataPath;
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if (localAppDataPath.empty())
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{
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// 获取 AppData/Local 文件夹的路径
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typedef HRESULT(WINAPI* pFunSHGetKnownFolderPath)(const GUID& rfid, DWORD dwFlags, HANDLE hToken, PWSTR *ppszPath);
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PWSTR pszPath = nullptr;
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HMODULE hModule = LoadLibrary(L"shell32.dll");
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pFunSHGetKnownFolderPath SHGetKnownFolderPath = (pFunSHGetKnownFolderPath)GetProcAddress(hModule, "SHGetKnownFolderPath");
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HRESULT hr = SHGetKnownFolderPath(FOLDERID_LocalAppData, 0, nullptr, &pszPath);
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if (SUCCEEDED(hr))
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{
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localAppDataPath = pszPath;
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CoTaskMemFree(pszPath);
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}
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}
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return localAppDataPath;
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}
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const e2d::String& e2d::Path::currentFilePath()
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{
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static String currFilePath;
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if (currFilePath.empty())
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{
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TCHAR szPath[_MAX_PATH] = { 0 };
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if (::GetModuleFileName(nullptr, szPath, _MAX_PATH) != 0)
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{
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currFilePath = szPath;
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}
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}
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return currFilePath;
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}
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