48 lines
881 B
C++
48 lines
881 B
C++
#include "..\e2dtransition.h"
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#include "..\e2dnode.h"
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e2d::BoxTransition::BoxTransition(Scene* scene, float duration)
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: Transition(scene, duration)
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{
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}
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bool e2d::BoxTransition::_init(Scene * prev)
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{
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if (Transition::_init(prev))
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{
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_inLayerParam.opacity = 0;
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return true;
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}
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return false;
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}
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void e2d::BoxTransition::_update()
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{
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Transition::_update();
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if (_delta <= 0.5)
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{
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_outLayerParam.contentBounds = D2D1::RectF(
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_windowSize.width * _delta,
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_windowSize.height * _delta,
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_windowSize.width * (1 - _delta),
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_windowSize.height * (1 - _delta)
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);
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}
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else
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{
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_outLayerParam.opacity = 0;
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_inLayerParam.opacity = 1;
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_inLayerParam.contentBounds = D2D1::RectF(
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_windowSize.width * (1 - _delta),
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_windowSize.height * (1 - _delta),
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_windowSize.width * _delta,
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_windowSize.height * _delta
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);
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if (_delta >= 1)
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{
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this->_stop();
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}
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}
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}
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