Magic_Game/Easy2D/Node/EButtonToggle.cpp

291 lines
5.8 KiB
C++
Raw Blame History

#include "..\enodes.h"
#include "..\elisteners.h"
#include "..\emanagers.h"
#include "..\Win\winbase.h"
e2d::EButtonToggle::EButtonToggle()
: EButton()
, m_bToggle(true)
, m_pNormalOn(nullptr)
, m_pMouseoverOn(nullptr)
, m_pSelectedOn(nullptr)
, m_pDisabledOn(nullptr)
, m_pNormalOff(nullptr)
, m_pMouseoverOff(nullptr)
, m_pSelectedOff(nullptr)
, m_pDisabledOff(nullptr)
{
}
e2d::EButtonToggle::EButtonToggle(ENode * toggleOnNormal, ENode * toggleOffNormal, const BUTTON_CLICK_CALLBACK & callback)
: EButtonToggle()
{
this->setNormal(toggleOnNormal);
this->setNormalOff(toggleOffNormal);
this->setCallback(callback);
}
e2d::EButtonToggle::EButtonToggle(ENode * toggleOnNormal, ENode * toggleOffNormal, ENode * toggleOnSelected, ENode * toggleOffSelected, const BUTTON_CLICK_CALLBACK & callback)
: EButtonToggle()
{
this->setNormal(toggleOnNormal);
this->setNormalOff(toggleOffNormal);
this->setSelected(toggleOnSelected);
this->setSelectedOff(toggleOffSelected);
this->setCallback(callback);
}
e2d::EButtonToggle::EButtonToggle(ENode * toggleOnNormal, ENode * toggleOffNormal, ENode * toggleOnMouseOver, ENode * toggleOffMouseOver, ENode * toggleOnSelected, ENode * toggleOffSelected, const BUTTON_CLICK_CALLBACK & callback)
: EButtonToggle()
{
this->setNormal(toggleOnNormal);
this->setNormalOff(toggleOffNormal);
this->setMouseOver(toggleOnMouseOver);
this->setMouseOverOff(toggleOffMouseOver);
this->setSelected(toggleOnSelected);
this->setSelectedOff(toggleOffSelected);
this->setCallback(callback);
}
e2d::EButtonToggle::EButtonToggle(ENode * toggleOnNormal, ENode * toggleOffNormal, ENode * toggleOnMouseOver, ENode * toggleOffMouseOver, ENode * toggleOnSelected, ENode * toggleOffSelected, ENode * toggleOnDisabled, ENode * toggleOffDisabled, const BUTTON_CLICK_CALLBACK & callback)
: EButtonToggle()
{
this->setNormal(toggleOnNormal);
this->setNormalOff(toggleOffNormal);
this->setMouseOver(toggleOnMouseOver);
this->setMouseOverOff(toggleOffMouseOver);
this->setSelected(toggleOnSelected);
this->setSelectedOff(toggleOffSelected);
this->setDisabled(toggleOnDisabled);
this->setDisabledOff(toggleOffDisabled);
this->setCallback(callback);
}
void e2d::EButtonToggle::toggle()
{
m_bToggle = !m_bToggle;
_updateToggle();
_updateVisiable();
}
bool e2d::EButtonToggle::isToggleOn() const
{
return m_bToggle;
}
void e2d::EButtonToggle::setToggle(bool toggle)
{
if (m_bToggle != toggle)
{
m_bToggle = toggle;
_updateToggle();
}
}
void e2d::EButtonToggle::setNormal(ENode * normal)
{
if (normal != m_pNormalOn)
{
// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
if (m_pNormalOn)
{
this->removeChild(m_pNormalOn);
}
// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
if (normal)
{
this->addChild(normal);
}
m_pNormalOn = normal;
_updateToggle();
_updateVisiable();
}
}
void e2d::EButtonToggle::setMouseOver(ENode * mouseover)
{
if (mouseover != m_pMouseoverOn)
{
// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
if (m_pMouseoverOn)
{
this->removeChild(m_pMouseoverOn);
}
// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
if (mouseover)
{
this->addChild(mouseover);
}
m_pMouseoverOn = mouseover;
_updateToggle();
_updateVisiable();
}
}
void e2d::EButtonToggle::setSelected(ENode * selected)
{
if (selected != m_pSelectedOn)
{
// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
if (m_pSelectedOn)
{
this->removeChild(m_pSelectedOn);
}
// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
if (selected)
{
this->addChild(selected);
}
m_pSelectedOn = selected;
_updateToggle();
_updateVisiable();
}
}
void e2d::EButtonToggle::setDisabled(ENode * disabled)
{
if (disabled != m_pDisabledOn)
{
// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
if (m_pDisabledOn)
{
this->removeChild(m_pDisabledOn);
}
// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
if (disabled)
{
this->addChild(disabled);
}
m_pDisabledOn = disabled;
_updateToggle();
_updateVisiable();
}
}
void e2d::EButtonToggle::setNormalOff(ENode * normal)
{
if (normal != m_pNormalOff)
{
// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
if (m_pNormalOff)
{
this->removeChild(m_pNormalOff);
}
// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
if (normal)
{
this->addChild(normal);
}
m_pNormalOff = normal;
_updateToggle();
_updateVisiable();
}
}
void e2d::EButtonToggle::setMouseOverOff(ENode * mouseover)
{
if (mouseover != m_pMouseoverOff)
{
// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
if (m_pMouseoverOff)
{
this->removeChild(m_pMouseoverOff);
}
// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
if (mouseover)
{
this->addChild(mouseover);
}
m_pMouseoverOff = mouseover;
_updateToggle();
_updateVisiable();
}
}
void e2d::EButtonToggle::setSelectedOff(ENode * selected)
{
if (selected != m_pSelectedOff)
{
// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
if (m_pSelectedOff)
{
this->removeChild(m_pSelectedOff);
}
// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
if (selected)
{
this->addChild(selected);
}
m_pSelectedOff = selected;
_updateToggle();
_updateVisiable();
}
}
void e2d::EButtonToggle::setDisabledOff(ENode * disabled)
{
if (disabled != m_pDisabledOff)
{
// <20>Ƴ<EFBFBD><C6B3>ɵ<EFBFBD>
if (m_pDisabledOff)
{
this->removeChild(m_pDisabledOff);
}
// <20><><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD>
if (disabled)
{
this->addChild(disabled);
}
m_pDisabledOff = disabled;
_updateToggle();
_updateVisiable();
}
}
void e2d::EButtonToggle::_updateToggle()
{
if (m_bToggle)
{
m_pNormal = m_pNormalOn;
m_pMouseover = m_pMouseoverOn;
m_pSelected = m_pSelectedOn;
m_pDisabled = m_pDisabledOn;
if (m_pNormalOff) m_pNormalOff->setVisiable(false);
if (m_pMouseoverOff) m_pMouseoverOff->setVisiable(false);
if (m_pSelectedOff) m_pSelectedOff->setVisiable(false);
if (m_pDisabledOff) m_pDisabledOff->setVisiable(false);
}
else
{
m_pNormal = m_pNormalOff;
m_pMouseover = m_pMouseoverOff;
m_pSelected = m_pSelectedOff;
m_pDisabled = m_pDisabledOff;
if (m_pNormalOn) m_pNormalOn->setVisiable(false);
if (m_pMouseoverOn) m_pMouseoverOn->setVisiable(false);
if (m_pSelectedOn) m_pSelectedOn->setVisiable(false);
if (m_pDisabledOn) m_pDisabledOn->setVisiable(false);
}
}
void e2d::EButtonToggle::_runCallback()
{
m_bToggle = !m_bToggle;
_updateToggle();
if (m_Callback)
{
m_Callback();
}
}