Magic_Game/core/events/KeyEvent.cpp

81 lines
2.2 KiB
C++

#include "..\e2devent.h"
e2d::KeyEvent::KeyEvent(UINT message, WPARAM w_param, LPARAM l_param)
: message_(message)
, w_param_(w_param)
, l_param_(l_param)
{
}
e2d::KeyCode e2d::KeyEvent::GetCode() const
{
switch (w_param_)
{
case 'A': return KeyCode::A;
case 'B': return KeyCode::B;
case 'C': return KeyCode::C;
case 'D': return KeyCode::D;
case 'E': return KeyCode::E;
case 'F': return KeyCode::F;
case 'G': return KeyCode::G;
case 'H': return KeyCode::H;
case 'I': return KeyCode::I;
case 'J': return KeyCode::J;
case 'K': return KeyCode::K;
case 'L': return KeyCode::L;
case 'M': return KeyCode::M;
case 'N': return KeyCode::N;
case 'O': return KeyCode::O;
case 'P': return KeyCode::P;
case 'Q': return KeyCode::Q;
case 'R': return KeyCode::R;
case 'S': return KeyCode::S;
case 'T': return KeyCode::T;
case 'U': return KeyCode::U;
case 'V': return KeyCode::V;
case 'W': return KeyCode::W;
case 'X': return KeyCode::X;
case 'Y': return KeyCode::Y;
case 'Z': return KeyCode::Z;
case '0': return KeyCode::Num0;
case '1': return KeyCode::Num1;
case '2': return KeyCode::Num2;
case '3': return KeyCode::Num3;
case '4': return KeyCode::Num4;
case '5': return KeyCode::Num5;
case '6': return KeyCode::Num6;
case '7': return KeyCode::Num7;
case '8': return KeyCode::Num8;
case '9': return KeyCode::Num9;
case VK_NUMPAD0: return KeyCode::Numpad0;
case VK_NUMPAD1: return KeyCode::Numpad1;
case VK_NUMPAD2: return KeyCode::Numpad2;
case VK_NUMPAD3: return KeyCode::Numpad3;
case VK_NUMPAD4: return KeyCode::Numpad4;
case VK_NUMPAD5: return KeyCode::Numpad5;
case VK_NUMPAD6: return KeyCode::Numpad6;
case VK_NUMPAD7: return KeyCode::Numpad7;
case VK_NUMPAD8: return KeyCode::Numpad8;
case VK_NUMPAD9: return KeyCode::Numpad9;
case VK_UP: return KeyCode::Up;
case VK_DOWN: return KeyCode::Down;
case VK_LEFT: return KeyCode::Left;
case VK_RIGHT: return KeyCode::Right;
case VK_RETURN: return KeyCode::Enter;
case VK_SPACE: return KeyCode::Space;
case VK_ESCAPE: return KeyCode::Esc;
default: return KeyCode::Unknown;
}
}
int e2d::KeyEvent::GetCount() const
{
return static_cast<int>((DWORD)l_param_ & 0x0000FFFF);
}
e2d::KeyEvent::Type e2d::KeyEvent::GetType() const
{
return Type(message_);
}