16 lines
		
	
	
		
			603 B
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			603 B
		
	
	
	
		
			C
		
	
	
	
| // dear imgui: Renderer for Easy2D (DirectX11)
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| 
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| #pragma once
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| 
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| struct ID3D11Device;
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| struct ID3D11DeviceContext;
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| 
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| IMGUI_IMPL_API bool     ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_context);
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| IMGUI_IMPL_API void     ImGui_ImplDX11_Shutdown();
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| IMGUI_IMPL_API void     ImGui_ImplDX11_NewFrame();
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| IMGUI_IMPL_API void     ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data);
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| 
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| // Use if you want to reset your rendering device without losing ImGui state.
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| IMGUI_IMPL_API void     ImGui_ImplDX11_InvalidateDeviceObjects();
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| IMGUI_IMPL_API bool     ImGui_ImplDX11_CreateDeviceObjects();
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