Magic_Game/Easy2D/common/IntrusivePtr.hpp

218 lines
5.7 KiB
C++

// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining lhs copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "../macros.h"
#include <utility>
#include <type_traits>
namespace easy2d
{
template <typename _Ty, typename _Manager, bool _Enable>
class IntrusivePtr;
template <typename _Ty, typename _Manager>
class IntrusivePtr<_Ty, _Manager, false>;
template <typename _Ty, typename _Manager>
using RealIntrusivePtr = IntrusivePtr<_Ty, _Manager, true>;
template <typename _Ty, typename _Manager>
class IntrusivePtr<_Ty, _Manager, true>
{
_Ty* ptr_{ nullptr };
public:
using Type = _Ty;
IntrusivePtr() E2D_NOEXCEPT {}
IntrusivePtr(nullptr_t) E2D_NOEXCEPT {}
IntrusivePtr(Type* p) E2D_NOEXCEPT : ptr_(p)
{
typename _Manager::AddRef(ptr_);
}
IntrusivePtr(const IntrusivePtr& other) E2D_NOEXCEPT
: ptr_(other.ptr_)
{
typename _Manager::AddRef(ptr_);
}
template <typename _UTy>
IntrusivePtr(const RealIntrusivePtr<_UTy, _Manager>& other) E2D_NOEXCEPT
: ptr_(other.Get())
{
typename _Manager::AddRef(ptr_);
}
IntrusivePtr(IntrusivePtr&& other) E2D_NOEXCEPT
{
ptr_ = other.ptr_;
other.ptr_ = nullptr;
}
~IntrusivePtr() E2D_NOEXCEPT
{
typename _Manager::Release(ptr_);
}
inline Type* Get() const E2D_NOEXCEPT { return ptr_; }
inline void Reset() E2D_NOEXCEPT
{
IntrusivePtr{}.Swap(*this);
}
inline void Swap(IntrusivePtr& other) E2D_NOEXCEPT
{
std::swap(ptr_, other.ptr_);
}
inline Type* operator ->() const
{
E2D_ASSERT(ptr_ != nullptr && "Invalid pointer");
return ptr_;
}
inline Type& operator *() const
{
E2D_ASSERT(ptr_ != nullptr && "Invalid pointer");
return *ptr_;
}
inline Type** operator &()
{
E2D_ASSERT(ptr_ == nullptr && "Memory leak");
return &ptr_;
}
inline operator bool() const E2D_NOEXCEPT { return ptr_ != nullptr; }
inline bool operator !() const E2D_NOEXCEPT { return ptr_ == 0; }
inline IntrusivePtr& operator =(const IntrusivePtr& other) E2D_NOEXCEPT
{
if (other.ptr_ != ptr_)
IntrusivePtr(other).Swap(*this);
return *this;
}
inline IntrusivePtr& operator =(IntrusivePtr&& other) E2D_NOEXCEPT
{
typename _Manager::Release(ptr_);
ptr_ = other.ptr_;
other.ptr_ = nullptr;
return *this;
}
inline IntrusivePtr& operator =(Type* p) E2D_NOEXCEPT
{
if (p != ptr_)
IntrusivePtr(p).Swap(*this);
return *this;
}
inline IntrusivePtr& operator =(nullptr_t) E2D_NOEXCEPT
{
if (nullptr != ptr_)
IntrusivePtr{}.Swap(*this);
return *this;
}
};
template <class _Ty, class _UTy, class _Manager>
inline bool operator==(RealIntrusivePtr<_Ty, _Manager> const& lhs, RealIntrusivePtr<_UTy, _Manager> const& rhs) E2D_NOEXCEPT
{
return lhs.Get() == rhs.Get();
}
template <class _Ty, class _UTy, class _Manager>
inline bool operator!=(RealIntrusivePtr<_Ty, _Manager> const& lhs, RealIntrusivePtr<_UTy, _Manager> const& rhs) E2D_NOEXCEPT
{
return lhs.Get() != rhs.Get();
}
template <class _Ty, class _UTy, class _Manager>
inline bool operator<(RealIntrusivePtr<_Ty, _Manager> const& lhs, RealIntrusivePtr<_UTy, _Manager> const& rhs) E2D_NOEXCEPT
{
return lhs.Get() < rhs.Get();
}
template <class _Ty, class _Manager>
inline bool operator==(RealIntrusivePtr<_Ty, _Manager> const& lhs, _Ty* rhs) E2D_NOEXCEPT
{
return lhs.Get() == rhs;
}
template <class _Ty, class _Manager>
inline bool operator!=(RealIntrusivePtr<_Ty, _Manager> const& lhs, _Ty* rhs) E2D_NOEXCEPT
{
return lhs.Get() != rhs;
}
template <class _Ty, class _Manager>
inline bool operator==(_Ty* lhs, RealIntrusivePtr<_Ty, _Manager> const& rhs) E2D_NOEXCEPT
{
return lhs == rhs.Get();
}
template <class _Ty, class _Manager>
inline bool operator!=(_Ty* lhs, RealIntrusivePtr<_Ty, _Manager> const& rhs) E2D_NOEXCEPT
{
return lhs != rhs.Get();
}
template <class _Ty, class _Manager>
inline bool operator==(RealIntrusivePtr<_Ty, _Manager> const& lhs, nullptr_t) E2D_NOEXCEPT
{
return !static_cast<bool>(lhs);
}
template <class _Ty, class _Manager>
inline bool operator!=(RealIntrusivePtr<_Ty, _Manager> const& lhs, nullptr_t) E2D_NOEXCEPT
{
return static_cast<bool>(lhs);
}
template <class _Ty, class _Manager>
inline bool operator==(nullptr_t, RealIntrusivePtr<_Ty, _Manager> const& rhs) E2D_NOEXCEPT
{
return !static_cast<bool>(rhs);
}
template <class _Ty, class _Manager>
inline bool operator!=(nullptr_t, RealIntrusivePtr<_Ty, _Manager> const& rhs) E2D_NOEXCEPT
{
return static_cast<bool>(rhs);
}
// template class cannot specialize std::swap,
// so implement a swap function in easy2d namespace
template <class _Ty, class _Manager>
inline void swap(RealIntrusivePtr<_Ty, _Manager>& lhs, RealIntrusivePtr<_Ty, _Manager>& rhs) E2D_NOEXCEPT
{
lhs.Swap(rhs);
}
}