168 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			168 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #pragma once
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| #include "Action.h"
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| 
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| namespace easy2d
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| {
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|     // 循环动作
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| 	class Loop
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| 		: public Action
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| 	{
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| 	public:
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| 		explicit Loop(
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| 			Action * action,	/* 执行循环的动作 */
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| 			int times = -1		/* 循环次数 */
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| 		);
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| 
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| 		virtual ~Loop();
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| 
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| 		// 获取该动作的拷贝对象
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| 		virtual Loop * Clone() const override;
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| 
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| 		// 获取该动作的倒转
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| 		virtual Loop * Reverse() const override;
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| 
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| 		// 重置动作
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| 		virtual void Reset() override;
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| 
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| 	protected:
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| 		E2D_DISABLE_COPY(Loop);
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| 
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| 		// 初始化动作
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| 		virtual void Initialize() override;
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| 
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| 		// 更新动作
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| 		virtual void Update() override;
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| 
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| 		// 重置动作时间
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| 		virtual void ResetTime() override;
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| 
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| 	protected:
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| 		Action * action_;
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| 		int times_;
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| 		int total_times_;
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| 	};
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| 
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| 
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| 	// 顺序动作
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| 	class Sequence
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| 		: public Action
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| 	{
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| 	public:
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| 		typedef std::vector<Action*> Actions;
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| 
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| 		Sequence();
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| 
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| 		explicit Sequence(
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| 			const Actions& actions	/* 动作列表 */
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| 		);
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| 
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| 		virtual ~Sequence();
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| 
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| 		// 在结尾添加动作
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| 		void Add(
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| 			Action * action
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| 		);
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| 
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| 		// 在结尾添加多个动作
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| 		void Add(
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| 			const Actions& actions	/* 动作列表 */
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| 		);
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| 
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| 		// 获取该动作的拷贝对象
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| 		virtual Sequence * Clone() const override;
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| 
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| 		// 获取该动作的倒转
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| 		virtual Sequence * Reverse() const;
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| 
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| 		// 重置动作
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| 		virtual void Reset() override;
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| 
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| 	protected:
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| 		E2D_DISABLE_COPY(Sequence);
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| 
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| 		// 初始化动作
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| 		virtual void Initialize() override;
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| 
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| 		// 更新动作
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| 		virtual void Update() override;
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| 
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| 		// 重置动作时间
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| 		virtual void ResetTime() override;
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| 
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| 	protected:
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| 		UINT action_index_;
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| 		Actions actions_;
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| 	};
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| 
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| 
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| 	// 同步动作
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| 	class Spawn
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| 		: public Action
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| 	{
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| 	public:
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| 		typedef std::vector<Action*> Actions;
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| 
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| 		Spawn();
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| 
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| 		explicit Spawn(
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| 			const Actions& actions	/* 动作列表 */
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| 		);
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| 
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| 		virtual ~Spawn();
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| 
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| 		// 在结尾添加动作
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| 		void Add(
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| 			Action * action
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| 		);
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| 
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| 		// 在结尾添加多个动作
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| 		void Add(
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| 			const Actions& actions	/* 动作列表 */
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| 		);
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| 
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| 		// 获取该动作的拷贝对象
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| 		virtual Spawn * Clone() const override;
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| 
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| 		// 获取该动作的倒转
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| 		virtual Spawn * Reverse() const;
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| 
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| 		// 重置动作
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| 		virtual void Reset() override;
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| 
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| 	protected:
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| 		E2D_DISABLE_COPY(Spawn);
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| 
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| 		// 初始化动作
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| 		virtual void Initialize() override;
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| 
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| 		// 更新动作
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| 		virtual void Update() override;
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| 
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| 		// 重置动作时间
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| 		virtual void ResetTime() override;
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| 
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| 	protected:
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| 		Actions actions_;
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| 	};
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| }
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