80 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			80 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #pragma once
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| #include "base.h"
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| #include "TextRenderer.h"
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| 
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| namespace easy2d
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| {
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| 	namespace render
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| 	{
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| 		typedef struct
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| 		{
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| 			ID2D1Factory*			Factory;
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| 			IWICImagingFactory*		WICImagingFactory;
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| 			IDWriteFactory*			DWriteFactory;
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| 			ITextRenderer*			TextRenderer;
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| 			ID2D1SolidColorBrush*	SolidColorBrush;
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| 			ID2D1HwndRenderTarget*	HwndRenderTarget;
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| 			ID2D1StrokeStyle*		MiterStrokeStyle;
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| 			ID2D1StrokeStyle*		BevelStrokeStyle;
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| 			ID2D1StrokeStyle*		RoundStrokeStyle;
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| 		} _D2D_Resource;
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| 
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| 		extern _D2D_Resource D2D;
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| 
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| 		void Initialize(HWND hwnd);
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| 
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| 		void CreateDeviceResources(HWND hwnd);
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| 
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| 		void Uninitialize();
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| 
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| 		class GraphicsDevice
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| 		{
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| 		public:
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| 			GraphicsDevice();
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| 
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| 			~GraphicsDevice();
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| 
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| 			// ¿ªÊ¼äÖȾ
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| 			void BeginDraw(HWND hwnd);
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| 
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| 			// ½áÊøäÖȾ
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| 			void EndDraw();
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| 
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| 			// äÖȾµ÷ÊÔÐÅÏ¢
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| 			void DrawDebugInfo();
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| 
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| 			// ÉèÖñ³¾°É«
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| 			void SetBackgroundColor(
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| 				const Color& color
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| 			);
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| 
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| 		protected:
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| 			D2D1_COLOR_F		clear_color_;
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| 			IDWriteTextFormat*	fps_text_format_;
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| 			IDWriteTextLayout*	fps_text_layout_;
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| 		};
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| 
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| 		extern GraphicsDevice instance;
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| 	}
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| }
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