276 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			276 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #include "Music.h"
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| #include "Transcoder.h"
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| #include "File.h"
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| #include "../base/modules.h"
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| #include "../base/audio.h"
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| #include "../base/logs.h"
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| 
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| namespace easy2d
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| {
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| 	Music::Music()
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| 		: opened_(false)
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| 		, playing_(false)
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| 		, wave_data_(nullptr)
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| 		, size_(0)
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| 		, voice_(nullptr)
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| 	{
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| 	}
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| 
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| 	Music::Music(const String& file_path)
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| 		: opened_(false)
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| 		, playing_(false)
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| 		, wave_data_(nullptr)
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| 		, size_(0)
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| 		, voice_(nullptr)
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| 	{
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| 		Load(file_path);
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| 	}
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| 
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| 	Music::Music(Resource& res)
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| 		: opened_(false)
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| 		, playing_(false)
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| 		, wave_data_(nullptr)
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| 		, size_(0)
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| 		, voice_(nullptr)
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| 	{
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| 		Load(res);
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| 	}
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| 
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| 	Music::~Music()
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| 	{
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| 		Close();
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| 	}
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| 
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| 	bool Music::Load(const String & file_path)
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| 	{
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| 		if (opened_)
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| 		{
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| 			Close();
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| 		}
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| 
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| 		File music_file;
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| 		if (!music_file.Open(file_path))
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| 		{
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| 			E2D_WARNING("Media file not found.");
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| 			return false;
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| 		}
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| 
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| 		// 用户输入的路径不一定是完整路径,因为用户可能通过 File::AddSearchPath 添加
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| 		// 默认搜索路径,所以需要通过 File::GetPath 获取完整路径
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| 		String music_file_path = music_file.GetPath();
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| 
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| 		Transcoder transcoder;
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| 		if (!transcoder.LoadMediaFile(music_file_path.c_str(), &wave_data_, &size_))
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| 		{
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| 			return false;
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| 		}
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| 
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| 		HRESULT hr = audio::instance.CreateVoice(&voice_, transcoder.GetWaveFormatEx());
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| 		if (FAILED(hr))
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| 		{
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| 			if (wave_data_)
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| 			{
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| 				delete[] wave_data_;
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| 				wave_data_ = nullptr;
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| 			}
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| 			logs::Trace(L"Create source voice error", hr);
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| 			return false;
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| 		}
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| 
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| 		opened_ = true;
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| 		return true;
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| 	}
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| 
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| 	bool Music::Load(Resource& res)
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| 	{
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| 		if (opened_)
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| 		{
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| 			Close();
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| 		}
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| 
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| 		Transcoder transcoder;
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| 		if (!transcoder.LoadMediaResource(res, &wave_data_, &size_))
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| 		{
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| 			return false;
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| 		}
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| 
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| 		HRESULT hr = audio::instance.CreateVoice(&voice_, transcoder.GetWaveFormatEx());
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| 		if (FAILED(hr))
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| 		{
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| 			if (wave_data_)
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| 			{
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| 				delete[] wave_data_;
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| 				wave_data_ = nullptr;
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| 			}
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| 			logs::Trace(L"Create source voice error", hr);
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| 			return false;
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| 		}
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| 
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| 		opened_ = true;
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| 		return true;
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| 	}
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| 
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| 	bool Music::Play(int loop_count)
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| 	{
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| 		if (!opened_)
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| 		{
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| 			E2D_WARNING("Music must be opened first!");
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| 			return false;
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| 		}
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| 
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| 		if (voice_ == nullptr)
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| 		{
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| 			E2D_WARNING("IXAudio2SourceVoice Null pointer exception!");
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| 			return false;
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| 		}
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| 
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| 		XAUDIO2_VOICE_STATE state;
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| 		voice_->GetState(&state);
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| 		if (state.BuffersQueued)
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| 		{
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| 			Stop();
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| 		}
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| 
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| 		if (loop_count < 0)
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| 		{
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| 			loop_count = XAUDIO2_LOOP_INFINITE;
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| 		}
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| 		else
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| 		{
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| 			loop_count = std::min(loop_count, XAUDIO2_LOOP_INFINITE - 1);
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| 		}
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| 
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| 		// 提交 wave 样本数据
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| 		XAUDIO2_BUFFER buffer = { 0 };
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| 		buffer.pAudioData = wave_data_;
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| 		buffer.Flags = XAUDIO2_END_OF_STREAM;
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| 		buffer.AudioBytes = size_;
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| 		buffer.LoopCount = loop_count;
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| 
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| 		HRESULT hr;
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| 		if (FAILED(hr = voice_->SubmitSourceBuffer(&buffer)))
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| 		{
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| 			logs::Trace(L"Submitting source buffer error", hr);
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| 			return false;
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| 		}
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| 
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| 		hr = voice_->Start(0);
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| 
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| 		playing_ = SUCCEEDED(hr);
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| 
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| 		return playing_;
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| 	}
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| 
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| 	void Music::Pause()
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| 	{
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| 		if (voice_)
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| 		{
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| 			if (SUCCEEDED(voice_->Stop()))
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| 			{
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| 				playing_ = false;
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| 			}
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| 		}
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| 	}
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| 
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| 	void Music::Resume()
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| 	{
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| 		if (voice_)
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| 		{
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| 			if (SUCCEEDED(voice_->Start()))
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| 			{
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| 				playing_ = true;
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| 			}
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| 		}
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| 	}
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| 
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| 	void Music::Stop()
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| 	{
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| 		if (voice_)
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| 		{
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| 			if (SUCCEEDED(voice_->Stop()))
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| 			{
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| 				voice_->ExitLoop();
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| 				voice_->FlushSourceBuffers();
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| 				playing_ = false;
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| 			}
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| 		}
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| 	}
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| 
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| 	void Music::Close()
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| 	{
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| 		if (voice_)
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| 		{
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| 			voice_->Stop();
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| 			voice_->FlushSourceBuffers();
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| 			voice_->DestroyVoice();
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| 			voice_ = nullptr;
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| 		}
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| 
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| 		if (wave_data_)
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| 		{
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| 			delete[] wave_data_;
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| 			wave_data_ = nullptr;
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| 		}
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| 
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| 		opened_ = false;
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| 		playing_ = false;
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| 	}
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| 
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| 	bool Music::IsPlaying() const
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| 	{
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| 		if (opened_ && voice_)
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| 		{
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| 			XAUDIO2_VOICE_STATE state;
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| 			voice_->GetState(&state);
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| 			if (state.BuffersQueued && playing_)
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| 				return true;
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| 		}
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| 		return false;
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| 	}
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| 
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| 	float Music::GetVolume() const
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| 	{
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| 		if (voice_)
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| 		{
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| 			float volume = 0.f;
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| 			voice_->GetVolume(&volume);
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| 			return volume;
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| 		}
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| 		return 0.f;
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| 	}
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| 
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| 	bool Music::SetVolume(float volume)
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| 	{
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| 		if (voice_)
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| 		{
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| 			volume = std::min(std::max(volume, -224.f), 224.f);
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| 			return SUCCEEDED(voice_->SetVolume(volume));
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| 		}
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| 		return false;
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| 	}
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| 
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| 	IXAudio2SourceVoice * Music::GetSourceVoice() const
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| 	{
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| 		return voice_;
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| 	}
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| } |