117 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			117 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #include "..\e2daction.h"
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| 
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| easy2d::Loop::Loop(Action * action, int times /* = -1 */)
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| 	: action_(action)
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| 	, times_(0)
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| 	, total_times_(times)
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| {
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| 	E2D_WARNING_IF(action == nullptr, "Loop NULL pointer exception!");
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| 
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| 	if (action)
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| 	{
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| 		action_ = action;
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| 		action_->Retain();
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| 	}
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| }
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| 
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| easy2d::Loop::~Loop()
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| {
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| 	SafeRelease(action_);
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| }
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| 
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| easy2d::Loop * easy2d::Loop::Clone() const
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| {
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| 	if (action_)
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| 	{
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| 		return new Loop(action_->Clone());
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| 	}
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| 	else
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| 	{
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| 		return nullptr;
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| 	}
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| }
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| 
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| easy2d::Loop * easy2d::Loop::Reverse() const
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| {
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| 	if (action_)
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| 	{
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| 		return new Loop(action_->Clone());
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| 	}
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| 	else
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| 	{
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| 		return nullptr;
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| 	}
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| }
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| 
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| void easy2d::Loop::Init()
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| {
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| 	Action::Init();
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| 
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| 	if (action_)
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| 	{
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| 		action_->target_ = target_;
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| 		action_->Init();
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| 	}
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| }
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| 
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| void easy2d::Loop::Update()
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| {
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| 	Action::Update();
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| 
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| 	if (times_ == total_times_)
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| 	{
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| 		this->Stop();
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| 		return;
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| 	}
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| 
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| 	if (action_)
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| 	{
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| 		action_->Update();
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| 
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| 		if (action_->IsDone())
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| 		{
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| 			++times_;
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| 
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| 			Action::Reset();
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| 			action_->Reset();
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| 		}
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| 	}
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| 	else
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| 	{
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| 		this->Stop();
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| 	}
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| }
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| 
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| void easy2d::Loop::Reset()
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| {
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| 	Action::Reset();
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| 
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| 	if (action_) action_->Reset();
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| 	times_ = 0;
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| }
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| 
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| void easy2d::Loop::ResetTime()
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| {
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| 	if (action_) action_->ResetTime();
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| }
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