186 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			186 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #ifndef __E2D_COMPONENT_H__
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| #define __E2D_COMPONENT_H__
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| 
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| 
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| #include "e2dobject.h"
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| 
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| namespace easy2d
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| {
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| 
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| 	class Button
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| 		: public Node
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| 	{
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| 		typedef std::function<void()> Callback;
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| 
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| 	public:
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| 		Button();
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| 
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| 		explicit Button(
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| 			Node * normal,					/* 普通状态 */
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| 			const Callback& func = nullptr	/* 按钮点击后的回调函数 */
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| 		);
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| 
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| 		explicit Button(
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| 			Node * normal,					/* 普通状态 */
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| 			Node * selected,				/* 鼠标按下状态 */
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| 			const Callback& func = nullptr	/* 按钮点击后的回调函数 */
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| 		);
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| 
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| 		explicit Button(
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| 			Node * normal,					/* 普通状态 */
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| 			Node * mouseover,				/* 鼠标移入状态 */
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| 			Node * selected,				/* 鼠标按下状态 */
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| 			const Callback& func = nullptr	/* 按钮点击后的回调函数 */
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| 		);
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| 
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| 		explicit Button(
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| 			Node * normal,					/* 普通状态 */
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| 			Node * mouseover,				/* 鼠标移入状态 */
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| 			Node * selected,				/* 鼠标移入状态 */
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| 			Node * disabled,				/* 按钮禁用状态 */
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| 			const Callback& func = nullptr	/* 按钮点击后的回调函数 */
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| 		);
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| 
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| 		// 获取按钮状态是启用还是禁用
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| 		bool IsEnable() const;
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| 
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| 		// 设置按钮启用或禁用
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| 		void SetEnabled(
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| 			bool enabled
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| 		);
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| 
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| 		// 设置一般情况下显示的按钮
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| 		virtual void SetNormal(
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| 			Node * normal
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| 		);
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| 
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| 		// 设置鼠标移入按钮时显示的按钮
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| 		virtual void SetMouseOver(
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| 			Node * mouseover
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| 		);
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| 
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| 		// 设置鼠标按下按钮时显示的按钮
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| 		virtual void SetSelected(
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| 			Node * selected
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| 		);
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| 
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| 		// 设置按钮被禁用时显示的按钮
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| 		virtual void SetDisabled(
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| 			Node * disabled
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| 		);
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| 
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| 		// 设置按钮点击后的回调函数
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| 		void SetCallbackOnClick(
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| 			const Callback& func
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| 		);
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| 
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| 		// 设置支点位置
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| 		// 默认为 (0, 0), 范围 [0, 1]
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| 		virtual void SetPivot(
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| 			float pivot_x,
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| 			float pivot_y
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| 		) override;
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| 
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| 	private:
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| 		E2D_DISABLE_COPY(Button);
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| 
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| 		// 按钮状态枚举
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| 		enum class Status { Normal, Mouseover, Selected };
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| 
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| 		// 设置按钮状态
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| 		virtual void SetStatus(
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| 			Status status
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| 		);
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| 
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| 		// 刷新按钮显示
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| 		virtual void UpdateVisible();
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| 
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| 		// 分发鼠标消息
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| 		virtual bool Dispatch(
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| 			const MouseEvent& e,
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| 			bool handled
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| 		) override;
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| 
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| 		// 遍历节点
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| 		virtual void Visit() override;
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| 
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| 	private:
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| 		Node * normal_;
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| 		Node *		mouseover_;
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| 		Node *		selected_;
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| 		Node *		disabled_;
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| 		bool		enabled_;
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| 		bool		is_selected_;
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| 		Status		status_;
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| 		Callback	callback_;
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| 	};
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| 
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| 
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| 	// 菜单
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| 	class Menu
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| 		: public Node
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| 	{
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| 	public:
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| 		Menu();
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| 
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| 		explicit Menu(
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| 			const std::vector<Button*>& buttons	/* 按钮数组 */
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| 		);
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| 
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| 		// 获取菜单是否禁用
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| 		bool IsEnable() const;
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| 
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| 		// 获取菜单中的按钮数量
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| 		size_t GetButtonCount() const;
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| 
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| 		// 设置菜单启用或禁用
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| 		void SetEnabled(
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| 			bool enabled
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| 		);
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| 
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| 		// 添加按钮
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| 		void AddButton(
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| 			Button * button
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| 		);
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| 
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| 		// 移除按钮
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| 		bool RemoveButton(
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| 			Button * button
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| 		);
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| 
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| 		// 获取所有按钮
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| 		const std::vector<Button*>& GetAllButtons() const;
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| 
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| 	private:
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| 		E2D_DISABLE_COPY(Menu);
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| 
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| 	private:
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| 		bool enabled_;
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| 		std::vector<Button*> buttons_;
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| 	};
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| 
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| } // end of easy2d namespace
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| 
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| 
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| #endif // !__E2D_COMPONENT_H__
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