Magic_Game/src/kiwano/base/component/ComponentManager.h

106 lines
2.7 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <kiwano/core/IntrusiveList.h>
#include <kiwano/base/component/Component.h>
namespace kiwano
{
/**
* \addtogroup Component
* @{
*/
/// \~chinese
/// @brief 组件映射
typedef UnorderedMap<size_t, ComponentPtr> ComponentMap;
/**
* \~chinese
* @brief 组件管理器
*/
class KGE_API ComponentManager
{
public:
/// \~chinese
/// @brief 添加组件
/// @param component 组件
Component* AddComponent(ComponentPtr component);
/// \~chinese
/// @brief 获取组件
Component* GetComponent(const String& name);
/// \~chinese
/// @brief 获取组件
Component* GetComponent(size_t name_hash);
/// \~chinese
/// @brief 获取所有组件
ComponentMap& GetAllComponents();
/// \~chinese
/// @brief 获取所有组件
const ComponentMap& GetAllComponents() const;
/// \~chinese
/// @brief 移除组件
void RemoveComponent(ComponentPtr component);
/// \~chinese
/// @brief 移除组件
/// @param name 组件名称
void RemoveComponent(const String& name);
/// \~chinese
/// @brief 移除组件
/// @param name_hash 组件名称hash值
void RemoveComponent(size_t name_hash);
/// \~chinese
/// @brief 移除所有组件
void RemoveAllComponents();
/// \~chinese
/// @brief 更新组件
void Update(Duration dt);
/// \~chinese
/// @brief 渲染组件
void Render(RenderContext& ctx);
/// \~chinese
/// @brief 分发事件
void DispatchToComponents(Event* evt);
protected:
ComponentManager(Actor* target);
private:
Actor* target_;
ComponentMap components_;
};
/** @} */
} // namespace kiwano