Magic_Game/core/base/MouseEvent.hpp

56 lines
1.7 KiB
C++

// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "Event.hpp"
#include "helper.hpp"
namespace easy2d
{
class MouseEvent
: public Event
{
public:
enum Type
{
First = WM_MOUSEFIRST,
Move, // 移动
Down, // 按下
Up, // 抬起
Wheel, // 滚轮滚动
Hover, // 鼠标移入
Out, // 鼠标移出
Click, // 鼠标点击
Last // 结束标志
};
MouseEvent(EventType type, float x, float y, float wheel_delta) : Event(type), position(x, y), wheel_delta(wheel_delta), button_down(false) {}
static bool Check(Event* e) { return e->type > Type::First && e->type < Type::Last; }
Point position;
float wheel_delta;
bool button_down;
};
}