122 lines
2.9 KiB
C
122 lines
2.9 KiB
C
// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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// Website: https://www.easy2d.cn
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// Source Code: https://github.com/Nomango/Easy2D
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//
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#pragma once
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//
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// base
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//
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#include "base/macros.h"
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#include "base/modules.h"
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#include "base/render.h"
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#include "base/window.h"
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#include "base/input.h"
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#include "base/audio.h"
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#include "base/time.h"
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#include "base/logs.h"
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#include "base/Font.hpp"
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#include "base/Color.h"
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#include "base/Resource.h"
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#include "base/Transform.hpp"
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#include "base/TextStyle.hpp"
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#include "base/noncopyable.hpp"
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#include "base/RefCounter.hpp"
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#include "base/intrusive/SmartPointer.hpp"
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#include "base/intrusive/List.hpp"
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#include "base/Object.h"
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#include "base/Image.h"
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#include "base/Frames.h"
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#include "base/Music.h"
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#include "base/Geometry.h"
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#include "base/Task.h"
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#include "base/TaskManager.h"
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#include "base/Action.hpp"
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#include "base/ActionCombined.h"
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#include "base/ActionTween.h"
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#include "base/Animation.h"
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#include "base/Delay.h"
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#include "base/ActionManager.h"
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#include "base/Transition.h"
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#include "base/Event.hpp"
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#include "base/MouseEvent.hpp"
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#include "base/KeyEvent.hpp"
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#include "base/EventListener.h"
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#include "base/EventDispatcher.h"
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#include "base/Node.h"
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#include "base/Scene.h"
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#include "base/Sprite.h"
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#include "base/Text.h"
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#include "base/Canvas.h"
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#include "base/GeometryNode.h"
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#include "base/DebugNode.h"
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#include "base/Factory.h"
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#include "base/Game.h"
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//
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// math
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//
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#include "math/constants.hpp"
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#include "math/scalar.hpp"
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#include "math/ease.hpp"
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#include "math/vector.hpp"
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#include "math/rand.h"
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#include "math/Matrix.hpp"
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//
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// utils
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//
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#include "utils/Path.h"
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#include "utils/Data.h"
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#include "utils/File.h"
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#include "utils/Player.h"
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#include "utils/Transcoder.h"
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//
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// ui
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//
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#include "ui/Button.h"
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#include "ui/Menu.h"
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#if defined(DEBUG) || defined(_DEBUG)
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# pragma comment(lib, "Easy2Ddw.lib")
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#else
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# pragma comment(lib, "Easy2Dw.lib")
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#endif
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