Magic_Game/src/kiwano/2d/LayerActor.h

108 lines
2.6 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <kiwano/2d/Actor.h>
#include <kiwano/render/Layer.h>
#include <kiwano/render/RenderContext.h>
namespace kiwano
{
KGE_DECLARE_SMART_PTR(LayerActor);
/**
* \addtogroup Actors
* @{
*/
/**
* \~chinese
* @brief 图层角色
*/
class KGE_API LayerActor : public Actor
{
public:
/// \~chinese
/// @brief 创建图层
static LayerActorPtr Create();
LayerActor();
virtual ~LayerActor();
/// \~chinese
/// @brief 是否开启消息吞没
bool IsSwallowEventsEnabled() const;
/// \~chinese
/// @brief 获取图层
LayerPtr GetLayer() const;
/// \~chinese
/// @brief 设置图层
/// @param layer 图层
void SetLayer(LayerPtr layer);
/// \~chinese
/// @brief 设置消息吞没功能
/// @param enabled 是否启用
void SetSwallowEvents(bool enabled);
/// \~chinese
/// @brief 设置图层透明度
/// @param opacity 透明度
void SetOpacity(float opacity) override;
bool DispatchEvent(Event* evt) override;
protected:
void Render(RenderContext& ctx) override;
bool CheckVisibility(RenderContext& ctx) const override;
private:
bool swallow_;
LayerPtr layer_;
};
/** @} */
inline bool LayerActor::IsSwallowEventsEnabled() const
{
return swallow_;
}
inline void LayerActor::SetSwallowEvents(bool enabled)
{
swallow_ = enabled;
}
inline void LayerActor::SetLayer(LayerPtr layer)
{
layer_ = layer;
}
inline LayerPtr LayerActor::GetLayer() const
{
return layer_;
}
} // namespace kiwano