106 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			106 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #include "..\e2daction.h"
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| 
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| easy2d::Action::Action() 
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| 	: running_(false)
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| 	, done_(false)
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| 	, initialized_(false)
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| 	, target_(nullptr)
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| {
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| }
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| 
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| easy2d::Action::~Action()
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| {
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| }
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| 
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| bool easy2d::Action::IsRunning()
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| {
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| 	return running_;
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| }
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| 
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| void easy2d::Action::Resume()
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| {
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| 	running_ = true;
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| }
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| 
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| void easy2d::Action::Pause()
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| {
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| 	running_ = false;
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| }
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| 
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| void easy2d::Action::Stop()
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| {
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| 	done_ = true;
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| }
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| 
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| const easy2d::String& easy2d::Action::GetName() const
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| {
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| 	return name_;
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| }
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| 
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| void easy2d::Action::SetName(const String& name)
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| {
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| 	name_ = name;
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| }
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| 
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| easy2d::Node * easy2d::Action::GetTarget()
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| {
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| 	return target_;
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| }
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| 
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| void easy2d::Action::Reset()
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| {
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| 	initialized_ = false;
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| 	done_ = false;
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| 	started_ = Time::Now();
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| }
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| 
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| bool easy2d::Action::IsDone() const
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| {
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| 	return done_;
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| }
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| 
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| void easy2d::Action::StartWithTarget(Node* target)
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| {
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| 	target_ = target;
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| 	running_ = true;
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| 	this->Reset();
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| }
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| 
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| void easy2d::Action::Init()
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| {
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| 	initialized_ = true;
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| 	started_ = Time::Now();
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| }
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| 
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| void easy2d::Action::Update()
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| {
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| 	if (!initialized_)
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| 	{
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| 		Init();
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| 	}
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| }
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| 
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| void easy2d::Action::ResetTime()
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| {
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| }
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