137 lines
2.7 KiB
C++
137 lines
2.7 KiB
C++
// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include "..\e2daction.h"
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easy2d::Spawn::Spawn()
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{
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}
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easy2d::Spawn::Spawn(const Actions& actions)
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{
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this->Add(actions);
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}
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easy2d::Spawn::~Spawn()
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{
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for (auto action : actions_)
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{
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SafeRelease(action);
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}
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}
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void easy2d::Spawn::Init()
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{
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Action::Init();
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if (target_)
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{
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for (const auto& action : actions_)
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{
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action->target_ = target_;
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action->Init();
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}
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}
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}
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void easy2d::Spawn::Update()
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{
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Action::Update();
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size_t doneNum = 0;
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for (const auto& action : actions_)
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{
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if (action->IsDone())
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{
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++doneNum;
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}
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else
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{
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action->Update();
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}
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}
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if (doneNum == actions_.size())
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{
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this->Stop();
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}
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}
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void easy2d::Spawn::Reset()
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{
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Action::Reset();
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for (const auto& action : actions_)
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{
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action->Reset();
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}
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}
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void easy2d::Spawn::ResetTime()
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{
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for (const auto& action : actions_)
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{
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action->ResetTime();
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}
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}
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void easy2d::Spawn::Add(Action * action)
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{
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if (action)
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{
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actions_.push_back(action);
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action->Retain();
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}
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}
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void easy2d::Spawn::Add(const Actions& actions)
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{
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for (const auto &action : actions)
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{
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this->Add(action);
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}
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}
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easy2d::Spawn * easy2d::Spawn::Clone() const
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{
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auto spawn = new Spawn();
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for (const auto& action : actions_)
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{
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if (action)
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{
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spawn->Add(action->Clone());
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}
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}
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return spawn;
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}
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easy2d::Spawn * easy2d::Spawn::Reverse() const
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{
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auto spawn = new Spawn();
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if (spawn && !actions_.empty())
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{
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std::vector<Action*> newActions(actions_.size());
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for (auto iter = actions_.crbegin(), iterCrend = actions_.crend(); iter != iterCrend; ++iter)
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{
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newActions.push_back((*iter)->Reverse());
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}
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spawn->Add(newActions);
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}
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return spawn;
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} |